In response to:
I don’t contribute to the economy?!
I wrote a comment, that I think is better served as my own blog entry:
She notes, heavily paraphrasing, giving up an inworld store, shifting to marketplace, and now buying lots of new toys to go and take pictures and make inworld art.
This is pretty normal for today’s Second Life merchant. Shifting to Marketplace and then using the saved rental bill or tier fee to buy more goods in world – thereby feeling they are contributing to the SL economy.
And they are. But not where it is needed to keep SL around.
What such a merchant is no longer doing is helping to support the existence of the venues they visit and enjoy the use of
Venues we enjoy are largely paid for by renting out portions of the land. Tipping in clubs or shops – is trivial by comparison. Look at the ‘how much has been paid’ meters on venues. Even in high traffic spots it is usually a paltry sum when compared to the tier for that location.
If one neither owns land nor rents land – then one is not significantly helping to support the continued existence of places to see and enjoy. That is the problem of Marketplace; it breaks the fundamental link that holds the ‘Second Life Economy’ together.
Formerly there was a cycle of goods bought from merchants who paid landowners or their own tier – thereby keeping in existence places for people to go to in order to enjoy using or showing off the goods they bought from those or other merchants.
Linden Labs stayed in float by collecting the rent bill.
A ‘circle of life’ if you will.
- Buy goods at shop B to use at place one loves A
- Shop B pays for land at A.
The second part of that is gone when a merchant moves to Marketplace.
Now it is:
- Buy goods at Marketplace store B to use at place one loves A
- A has no major source of income to pay insane tier bill, and closes.
People do not tip enough to cover the difference.
Venue A won’t succeed by selling advertising – that works for websites though often by the slimmest of margins, but for SL it would create an unpleasant A, and not be as effective as merchant B merely adjusting their settings on MP…
Some things do advertise in world at places you visit – but it is usually groups related to the place itself.
Or the venue’s mall. And of course… that mall is shrinking as its merchant’s go to Marketplace…
With every merchant that leaves their inworld shop, the ability to support inworld venues to visit and enjoy decreases.
Soon people will start having real trouble finding places to use and enjoy the things they bought from those merchants…
Therein lies the danger for Second Life.
Linden Labs though? They are now still collecting rent on what is left, plus also skimming off the top of your sales on Marketplace…
- It might be that if you have an inworld brand that does enough volume, it could even be cheaper to keep that inworld shop…
In addition to helping the larger Second Life economy…