Mesh clothes don’t care if you’re tall or short, thick or thin. They care about stretch of bust-waist-hips

Sept 18, 2015 Edit: Obviously fitmesh bodies are the clothing made for them are an exception to this. As to regular fitmesh on the default avatar – for some reason I have as yet been unable to find any that actually fits…

I keep seeing this over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, again… 🙂

Something like this:

The […] standard sizes are ridiculous. Oddly, they seem to have decided that [large are fat][small are skinny][etc]. I wonder if those who created the “standards” ever [assorted complaints]

This is because the person concerned is reading a word the way say, men use it when they shop in the real world.

Mesh clothing works a little more like a lot of T-Shirts do, and a lot of women’s cloths. Where a size small means you’re skinny, and a size large means you really don’t need to stop at Burger King on the way home tonight.

Think of it like this, using the standard sizes:

XXS: Michael Jackson would have done a concert to feed you.
XS: You look thin
S: You’re fit.
M: You shop in the plus size section.
L: You have reserved seating at the local Fried Chicken joint.

And just bump those one position for men, since male STandard sizes go from XS to XL. Male XL is basically female L.

You could still be taller than Abe Lincoln, or Shorter than Mini-Me. It just don’t matter.

Look at the standard sizes program, notice how it only seems to care about a few certain dails:

Body Fat
Torso Muscle
Breast Size
Love Handles
Belly Size
Leg Muscle
Butt Size
Saddle Bags

Body Fat
Belly Size
Torso Muscle
Love Handles
Leg Muscle
Butt Size
Saddle Bags

Notice what’s not in there?

Height. Having T-Rex arms or legs. Your neck. Your head. Your ‘thickness’ dial.

Why? Cause mesh doesn’t care. These are scale dials, or for the head – would not be important unless you wanted to buy a mesh ski-mask to go rob the local stop-n-rob in Bay City (hey I own that shop…)

There are only two dials that matter for mesh that are -NOT- in the lists above; Breast Buoyancy and Cleavage. If you don’t know why – you’ve never touched real boobies… 🙂

So if you’re tall and thin, and you looked at Standard Sizes and thought “this is broken”… go try the XXS or XS size. That’s probably you.

Mesh fits a -LOT- more people than some think. Many who feel it doesn’t fit them are in fact within the zone of commonly used settings.

The deformer won’t help these folks. If they grab a ‘large’ mesh and deform it to their tall but thin avatar – it will be a mess of nasty triangles poking out. They need a small mesh, because they’re thin.

Some folks waiting for the deformer, will be in an EVEN WORSE MESS once it gets here, because they “never read the manual.” These folks just need to learn what mesh does effect, and then they can find existing items that are close. And the deformer will just take that close and get closer. It won’t turn a circle into a square folks – it will take a square and bevel it.

5 Comments (+add yours?)

  1. Glorf Bulmer
    Jul 02, 2012 @ 11:19:32

    Well, yes and no…

    Yes, because obviously you are right about which numbers matter for rigged meshes and which don’t.

    No, because the “standard sizes” still aren’t standard enough to be useful for many of us – myself included. My problem, basically, is that my shape is “one from column A and one from column C” in ways which the standard sizing doesn’t cover; things like body fat and breast size are in the XS or even XXS range, things like musculature are more in the M or even the L sizes. So, no matter which standard size I pick, I will either be clipping through the clothes or living with noticeable hollow gaps.

    And I’m not even a particularly weird shape! – although I’m certainly an outlier among whatever data set the standard sizes were selected from. But, I strongly suspect, a great many avatars *are* outliers, possibly too many for the standard sizing to be generally useful. I’ve tried for a sort of slim, trim and athletic look; I know others who’ve tried for different kinds of athletic, and the standard sizes don’t fit on them either. As for the (not inconsiderable) number of people who try for naturalistic proportions in SL… frankly, I don’t see them standing a chance.

    Also, we must bear in mind that all the sliders synergize, sometimes in unexpected ways, when creating the overall look of an avatar… we’ve heard that things you wouldn’t expect, like facial expressions, can influence the prototype mesh deformer, for instance. An example from my own experience – I’m very tall, some would say excessively tall. If I use *just* the height slider to reduce my height, the results are not what you would expect at all! – the tall and willowy “me” becomes, not just shorter, but visibly frail and spindly. (It’s the opposite of what you’d *expect*, right? If I just take the height down and leave all the other numbers in place, I should become shorter, stockier and heavier, or at least that’s what you might expect, on an intuitive level. But of course that’s not how the avatar mesh works.)


    • Pussycat Catnap
      Jul 02, 2012 @ 11:46:45

      On the height slider in my case the result you describe is exactly what I expected – but I came out of Poser / Daz and working with models in 3D apps. Seeing lots of morph dials and scaling dials – that one’s a scale dial. But yes – as you note a lot of dials work in interesting intersecting ways. View yourself in wireframe and you might start to see how and why. They’re just moving polygons around, and that stretches other polygons to fill to space.

      I can’t be sure, but I suspect they has a falloff impact… so that every dial picks a set of vertices on the wireframe and moves them, and those near, and the further out you go, the less vertices get moved.
      – Put these in the right spots and you can get great customization. Put them in the wrong spots and you get a mess.

      SL’s avatar is a bit of a mix. Some of the dials work for what they do much better than some ‘professional art app 3D model’ morph targets. Some much worse. But they’re starting with a poor ‘default’ shape in SL, so the flaw have more negative impact.

      In the standard sizes… some of the connections are unfortunate. Like larger bosoms on all the ‘above XS’ sizes. While its true these go hand in hand often in RL, its not always the case. I’ve seen plenty of people note that they will wear an XS top with a L bottom, or vice verse. Helps, but not perfect. Obviously won’t work a one piece outfit.

      My comment here was mainly to get people to realize that these sizes are not about -height-. But about the things mesh impacts. Its a whole other debate about how to pick which sizes would be the ideal defaults there. I’ve found they do work for a large number of people. Much larger than I expected – because they do seem to have been crafted in secret.


  2. Koltari
    Jul 10, 2012 @ 01:24:49

    Reading this I’ve finally overcome my fear of even trying mesh clothes. I like making desicions based on fact instead of emotion so now I can’t use the “i will look like everyone else” card anymore so I will try mesh when I see something I like from now on 🙂 Great post!


  3. Dante Mikado
    Jul 14, 2012 @ 18:59:31

    PC, I love the way you tell it like is. And your extra comments, like “no need to stop by Burger King on the way home” — woo hah hahaha!


  4. CB
    Jul 26, 2012 @ 02:32:13

    the true conforming to the shape needs to happen, it’s been in pc games since the late 90s. Right now the standard sizing is broke. I know 100s of people who it just doesn’t work for. It’s frustrating how it’s forced on us or we just can’t wear mesh. it’s funny to that flickr thing were people put their digits half those i tried didn’t work in any mesh. Some mesh creators make the body right but the ass huge or hips wide (cold logic and hucci) it’s always off. Others to do it too and the hair looks flat and ugly like people have bad water in their towns, they take shower and have no volume in their hair when wearing mesh hair. Someone started a tumblr page explaining it all better than me.


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