+500L$ for optional traits kit.
Mod, Copy, No-Trans
Meeroos have been out for quite some time now. Arguably past their prime, at least on the secondary market where the value of the nests is frustratingly low. But they’ve still yet to be unseated by any new trend.
But with that age, it might seem a little strange to see a meeroo inspired furry avatar coming out this late into things. However, the owner of Kinzart is a big fan of Meeroos and this avatar has apparently been on the table for a very long time.
My recommendation is that this avatar is a great addition to a collection, something every Meeroo fan should get, and for many an ideal choice for your main ‘avatar look’. It is one of three that I am aware of. The others include an official ‘Tiny Mesh’ sold by Malevoy themselves, in a design that looks near identical to that of a Tokushi avatar, and a mod kit Meeroo based on the Chinchilla from Curious Inc. The Chinchilla mod kit is very nice as well, but more toonish – so this is a style choice. If you are a Tiny or enjoy the Tiny look, the mesh Tiny would be your choice, though it is not customizable (no-mod and full mesh).
* Full selection of diurnal coats from the Meeroo lines from North America, Egypt, Africa, Japan, and Scotland.
* Trait pack includes ALL optional traits, and is bought by coat.
* Sculpted digitigrade legs
* Sculpted digitigrade feet
* Sculpted digitigrade hand paws – with independently poseable digits.
* Unrigged Mesh Tail (with 4 poses)
* Flexi Tail option
* Unrigged Mesh Ears
* Sculpty head (in 3 pieces for head, upper and lower jaw).
* Prim Eyes.
* UV maps for mesh parts
* Female and male shapes and skins (PG only)
* Unrigged Mesh Hair
Type/Speech responsive ears, jaw
AUC – Automated Update system – used to keep your avatar up to date, and to strip out optional customization scripts.
In general this is a very impressive avatar. A year ago it would have been cutting edge, but the use of sculpties is now dated in furry avatars.
That said everything fits together very well, the coats really look and feel like Meeroos, and the avatar looks the part.
The use of UnRigged mesh for the ears, hair, and tail is ideal. UnRigged mesh, unlike Rigged mesh can be moved and rescaled to your needs, but gives you the high detail quick rendering options of mesh. That the rest is sculpty may be due to the long development time for the avatar.
Unlike the other Meeroo avatar options on the market, the legs and feet here are separate pieces. This makes it very easy to wear jeans with this avatar, and the cut for the foot fits those mesh jeans I have just perfectly. It does however mean that from time to time these parts can bend improperly.
The texturing is amazingly well done, leaving you feeling like you are on a meeroo. They are arguably better textured than ‘actual meeroos’ – and not just from being larger with more surface area. The skill is just simply top notch with Kinzart textures. The furry market right now to me feels like a race to the top between Kinzart and DSD, with competitors close or far behind (Tokushi is a hard call, but for me, just behind these two – for reasons of style and my personal tastes, which means they may be on top for others. The skill of all three is not to be missed).
As with other recent Kinzart avatars, scripting is top notch and light weight.
I don’t know if this was true in past, but at present Kinzart is a team of people, and the scriptor on that team delivers a solid punch in a very light tap – pressure point scripting so to speak. A few years back some Kinzart furries were so heavy Kinzart themselves notes customers getting tossed out of sims for wearing them. If that’s your memory of Kinzart, you need to go back over there and look at them again. The current avatars, and some updated old ones, are very well done. If you have one of those heavy scripted old avatars, chances are there is an update waiting for you on their sim (To be frank, it was only 1 or 2 of their dragon avatars from what I can find – I have some old kinzarts, and I find them normal for back when I got them – In fact I used to put them on around friends on human avatars and note how ‘even with all these parts going, my entire furry is still lighter scripted than just one of your shoes’).
This avatar is very animal and ‘realistic’ (for a made up animal on a furry). Unlike other Meeroo choices, it is not cartoony and I end up looking at it a long and trying to place what family in the animal kingdom it would fit into (kinda looks related to a kangaroo and a dingo to me). It would be a perfect creature in fantasy and science fiction roleplay in this design.
The head size is proportionately normal. Most newer furries no longer use the giant heads of old. Plenty of human hairs will fit it, but the snout may get in the way of some prims. A few mesh hairs I have tried fit onto it, but the majority have not.
The default shape is very well done, almost fitting the XS standard size of mesh clothes (leg muscles were much higher, but tuning it down didn’t impact the look much). The shoulders on the female here are slightly mannish, being a tiny fraction wider than the hips – but not too noticeable and easily tweaked.
The presence of sculpty parts feels dated. The avatar was in development for a very long time, so my guess is these sculpty parts pre-date mesh in SL. There are 3D modeling tools on the market now that will import a sculpty map and let you save out a collada format mesh file. So this could have been fixed, but perhaps only with a lot of work redoing the textures. That said the sculpty maps load pretty fast and I’ve yet to see myself doing that oldstyle furry-rez wait where look at the collapsed head and floating eyeballs and count to 3-billion…
For sculpty, they are seriously well done – and seem to have sharp definition and no odd seams at the curves. See in the comments below – there’s a reason they were not converted to mesh. And zoom in one on of these – the sculpties really are well done. This is only a weakness in that mesh exists now and in theory renders sharper. But these are still some of the best sculpty parts I have seen. I’ve got a weakness section though, and gotta put something in it.
This avatar is built to be modded. Right out of the gate the traits kits offered up a collection of ready to go options.
You can see my recent blog on the Kinzart cat for resizing tips. All of which will work here as well.
Hairs will mostly fit the avatar, but will require some minor edit to pull strands out of the eyes or snout. Nothing unusual for many furry avatars. For rigged mesh hair – do demo before buying. Some will work, most will not.
The HUD is typical of Kinzart, simple yet rich on features.
Ears, tail, eyes, hands, claws, mouth, tongue, etc – all can be customized. A number of elements can be colored from within the HUD.
Note this. Here on the hands part of the HUD, you can give individual poses to each digit. This is one area where Kinzart is clearly ahead of some competition. Some furry avatar makers do this and some do not. Those who do are much appreciated. It may seem trivial, but almost every day on my copy of the Kinzart cat my eye catches the hand poses I use and it just makes the avatar feel ‘alive and homey (lived in).’ All of that is here in the Queotl as well.
Like the Kinzart Domestic Cat, I have been very happy with this choice. While disappointed in the use of sculpty parts, my overall impression was very position. Enough so that I have bought it 3 times for alts, and have been considering a fourth purchase. If you want a Meeroo avatar or just a unique animal that still looks “familiar” and not too far out there, it is worth getting.
Unlike the cat, it comes in some of the riot colors. Blues and purples and such. This is mostly true to the Meeroos, but there were four special limited coats during pre-release and for 48 hours shortly after launch. One of these was purple, seen in the shots above because it came with both my Phantom and Congo choices. I’m not partial to it, but it was a favorite of the designer. If you like it, there are some blue choices that are similar. And Kinzart hopes to have more coats with time.