Hiding those laggy people by default will soon be common in Second Life, thanks to the new Second Life QuickGraphics Viewer version 126.96.36.1990127 release that came today:
This is one of the beta test viewers, not the default. But this feature will hit the default soon.
Look for “Maximum Complexity”.
This is a stand in for Avatar Draw Weight – which was the replacement to ARC. Draw Weight uses math based on how taxing to render and how taxing on SL something is.
My iMac wants this to be set to 60,000. In your average SL club, the other people range from 150000 to 450000…
My top end 2013 Macbook Pro with an advanced graphics card also wants to use 60,000. So it looks like a lot of people in Second Life are going to start vanishing from people’s screens pretty soon, if 60,000 is always the default. By contrast I’ve heard the usual recommendation to be 120,000 to 150,000 for a person with ‘normal graphics’ on a mid-range recent computer.
Every time you change something worn, a little popup will let you know your new Avatar Rendering Complexity:
Clicking that will bring up a page explaining what Avatar Rendering Complexity is all about (you must be logged in to Second Life in your web browser or that link comes back with an Authentication Failure). Note that I am getting only 22,193 there, that is with booN mesh dreadlocks, the Belleza Freya Mesh body, and a few items as well. You can get these numbers to be low lag if you are militant about managing your own lag.
If you want to be sure you don’t end up being one of the folks that everybody else cannot see, read my post on How to NOT buy bad stuff in SL.
In the debug settings, this slider is found under renderavatarmaxComplexity if you want to enter a manual figure (the slider is really wild, and its hard to get a round number – which will drive semi-OCD people nuts… so that debug setting is how you make it an ‘even’ number.
This ties in with RenderAvatarMaxNonImpostors which is the number of avatars you will render regardless of how complex they are. Default on this seems to be from 8 to 12.
There is also a new display over you head when you flip on:
Advanced -> Performance Tools -> Show avatar complexity Information
(That is how they case it… S and I in cap… I don’t know why…)
The wiki page says:
This displays four values as floating text above each avatar:
- Complexity – The numerical complexity score of the avatar.
- Rank – How close the avatar is to your camera. The closest is “1”, next closest is “2”, etc…
- Attachment surface area, in square meters – This value can, uncommonly, cause an avatar to be shown as a solid-color impostor.
- Attachment size, in kilobytes – This value can also cause an avatar to be shown as a solid-color impostor, if it is high enough.
Please remember again that to view this webpage from outside of Second Life you need to log into Second Life’s website.
Here is what happens in a crowd of people when some of them are too laggy:
And another InfoHub:
Yes that dude to the right is over 158,000,000 complexity. Even hidden like this I crashed a half dozen times trying to get this image…
The advice from that experience is: Keep people who have become blobs at range. Don’t stand too close… or your system won’t be able to handle it…
While I was on the other side of the infoHub I was just fine. My crashes happened when I tried to get close to the skirt there… her avatar was also insanely complex…
– I managed to render her a few times when coming back from crashes. Which also tells me that it takes SL a moment to flip this stuff on…
Oh and she’s listed as rank 8… higher rank means further away from camera, not from YOU. Which is funny because I should have been rank 9 in this if she was rank 8… so I guess it needs some tweaking still.
Side note on proportions: If you have a kinky avatar and your arms are too short to even touch yourself… how can you not see the problem in this? 🙂