Once enabled, this feature will render laggy people as solid colors. The term ‘jelly’ has for some reason become popular in referring to this. The end result will be to protect you from crashes or slowdowns caused by people who are just wearing way too complex of items.
There is even a test viewer out there for seeing how this feature will eventually look and work.
All of the functionality for this is actually already in the current viewers, it just isn’t yet in your graphics preferences and Linden Lab is still trying to sort out things like ‘what to name the buttons’, ‘what messages to send to people when a lot of other people can no longer see them’ and ‘what should the default be set at’.
So in other words, a feature that will dramatically reduce lag and crashing in Second Life is being help up over what messages to put on your screen when you would be causing people around you to crash, so they have auto-hidden you from view… As for the default value… for the last several releases the number has not moved off of 80,000 – so the only important part of this actually seems resolved now…
On most viewers you can go into debug settings everytime you want to adjust this and tweak one of these values:
set this to “7” to enable all of this functionality. Any other value is treated as ‘off’.
RenderAutoMuteRenderWeightLimit – the value at which people vanish (invisible).
RenderAvatarComplexityLimit – the value at which people turn to a solid color. This numbers on this are not correct… So setting this to “54712” is the number to get ‘Jelly’ at Complexity 80,000.
In firestorm you can add these to Quick Prefs so that you can easily pull it up and turn it on or off, and tweak the values, if you don’t like what is happening. I often turn it off for a moment to see what I might be missing, and then turn it back it on so I don’t have lag issues. At other times, I play with numbers just to see where I can safely set it. The more crowded a place is, the lower I’ll set it (hiding more people), on a theory of using this to reduce my lag.
Click the wrench icon at the bottom right of Quick Prefs to add a new one or remove an exiting one. You can see here that my list is very different from the default setup of Firestorm. This is meant as a space for you to put the things you mess with a lot, and now you know the things I mess with a lot. And oops, my Draw Distance is super high there – kind of laggy to be above 96 – I just got back from sailing on Blake Sea where you have wide empty sims… and I forgot to lower it back down before making these.
Once you’re in the edit window, you can pull up a selector with all of the various debug settings. If you start to type in the name of the one you want, it will go to close to where your typing, so you don’t have to scroll through the entire long list of them:
Set each of them as I have in the screenshots below. Note that I set the the RenderAutoMuteFunctions to ‘integer’ and a value between 0 and 7. That’s important, because it only uses 0 and 7, and any other value used will be treated as garbage (it will work more or less like 0, but I’ve heard it can sometimes randomly hide things if not on 0 or 7).
And that is basically it. Once you have these values set like this, you can pull up Quick Prefs at any time and turn this feature on or off – to save lag or prevent yourself from crashing, or turn it on to see that laggy friend you’re trying to not say something too because they really like that one thing that they’re wearing that is melting your graphics card… /sigh…
Pretty “soon” (sometime between now and the fall of the Klingon Empire) this stuff will be added to the official viewer, and then rolled out to Firestorm and other viewers, all nice and packaged into the graphics preferences. Even once it is, it might be handy to still have quick access to it like this. I find I am tweaking these numbers all the time…
Why did I do all these shots off my belleza mesh body, mesh nipplesm mesh hair, mesh ears, mesh tail, prim eyes, and even sculpty teeth the way that I did?
Because as I’ve stated several times now… a lot of the mesh out there is actually pretty low on lag. With all this on, and even with clothes as well, I am quite often the lowest ‘Avatar Complexity’ person in a place I visit. You just have to start getting smart about what you put on – demo items for their avatar complexity before buying them.