Mesh clothes don’t care if you’re tall or short, thick or thin. They care about stretch of bust-waist-hips

Sept 18, 2015 Edit: Obviously fitmesh bodies are the clothing made for them are an exception to this. As to regular fitmesh on the default avatar – for some reason I have as yet been unable to find any that actually fits…


I keep seeing this over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, again… 🙂

Something like this:

The […] standard sizes are ridiculous. Oddly, they seem to have decided that [large are fat][small are skinny][etc]. I wonder if those who created the “standards” ever [assorted complaints]

This is because the person concerned is reading a word the way say, men use it when they shop in the real world.

Mesh clothing works a little more like a lot of T-Shirts do, and a lot of women’s cloths. Where a size small means you’re skinny, and a size large means you really don’t need to stop at Burger King on the way home tonight.

Think of it like this, using the standard sizes:

XXS: Michael Jackson would have done a concert to feed you.
XS: You look thin
S: You’re fit.
M: You shop in the plus size section.
L: You have reserved seating at the local Fried Chicken joint.

And just bump those one position for men, since male STandard sizes go from XS to XL. Male XL is basically female L.

You could still be taller than Abe Lincoln, or Shorter than Mini-Me. It just don’t matter.

Look at the standard sizes program, notice how it only seems to care about a few certain dails:

Women:
Body Fat
Torso Muscle
Breast Size
Love Handles
Belly Size
Leg Muscle
Butt Size
Saddle Bags

Men:
Body Fat
Belly Size
Torso Muscle
Love Handles
Leg Muscle
Butt Size
Saddle Bags
Package
Pectorals

Notice what’s not in there?

Height. Having T-Rex arms or legs. Your neck. Your head. Your ‘thickness’ dial.

Why? Cause mesh doesn’t care. These are scale dials, or for the head – would not be important unless you wanted to buy a mesh ski-mask to go rob the local stop-n-rob in Bay City (hey I own that shop…)

There are only two dials that matter for mesh that are -NOT- in the lists above; Breast Buoyancy and Cleavage. If you don’t know why – you’ve never touched real boobies… 🙂

So if you’re tall and thin, and you looked at Standard Sizes and thought “this is broken”… go try the XXS or XS size. That’s probably you.

Mesh fits a -LOT- more people than some think. Many who feel it doesn’t fit them are in fact within the zone of commonly used settings.

The deformer won’t help these folks. If they grab a ‘large’ mesh and deform it to their tall but thin avatar – it will be a mess of nasty triangles poking out. They need a small mesh, because they’re thin.

Some folks waiting for the deformer, will be in an EVEN WORSE MESS once it gets here, because they “never read the manual.” These folks just need to learn what mesh does effect, and then they can find existing items that are close. And the deformer will just take that close and get closer. It won’t turn a circle into a square folks – it will take a square and bevel it.

Mesh scaling to reduce prim cost – smaller scale in SL really is better now

Today’s blog gets right to the core of all the debates about scale in Second Life.

The ‘Resource Cost’ of mesh items appears to be directly connected to their -size- and not just complexity. The smaller the item you rez, the less it will cost.

This is something I’ve been noticing the more Mesh objects I get on my land.

From houses to furniture to plants to… whatever… the trend seems the same. I’m going to illustrate it with a dramatic example.

The LAQ Decor 100% Mesh Cottage:

I took this house and scaled it down to work for a ‘to scale avatar’ – making the doorway entrance 2.2 meters in clearance (the prim says 2.3, but it clears 2.2). Fitting a 7’2″ person.

Standard door size in the USA is 36″ x 80″, or 2.03m tall, so this new ‘smaller scale’ is still big. At 7’2″, it is basketball player breezing through in comfort.

Originally the house was 76 prims:

And that doorway was a good 3 meters. Fit for a giant at 9’10”. Just to give you an idea, that is -TALLER- than the Na’vi in the movie Avatar.

Scaling it down reduced the cost to 45 prims:

That’s a savings of 31 prims. NOT a trivial amount. One tiny corner of the floor went phantom, so I had to add one prim more in by putting in a floor. But convex hull linking that floor prim to another prim on my land got its cost right back (In fact 4 prims linked in a convex hall for some walls and platforms, came to 2 at convex hull).

This makes a POWERFUL argument in favor of scaling down builds in second life, and by extension, scaling avatars down to a ‘to-scale’ size, to take advantage of these smaller builds.

Those 31 saved prims can fit a lot of furniture. I could fit my entire mesh living room into that budget 3 times.

Especially when the mesh recliner chair given out by LAQ Decor -also- reduced in prim cost when I scaled it down to a human-sized avatar.

In scaling this house there were two problems. Two prims had a face at a size of 0.01 – the smallest allowed in Second Life. I had to find them (individually selecting every prim until I knew which ones were this size), and then make that one face larger (I chose 0.1 arbitrarily), and then rescale. They were transparent prims so them getting distorted was not an issue. Normally when I do this after rescaling I go back to those prims and make that one side 0.01 again.

Here they are:


(I need to rescale these images, they’re kind of big…)

This scaling down of course will only work on mod items. So make sure to avoid no-mod mesh if you want to be able to manage your prim cost.

Really you should never buy no-mod items anyway. Especially for things rezzed on your land that you will likely want to edit and adjust over time as you gain experience in Second Life, and a sense of personal virtual style.

The LAQ Decor house had to be mod, it was in a rez-box. If you pay attention to my screenshots above you’ll see I was selecting 4 objects. The house is not all liked up. This is common for houses – a smart buyer can ensure a mod-able build by buying things sold in a rezzing system like this.

To resize it I selected all of the prims and just chose the stretch option, then stretched it down with my avatar standing in the doorway until it felt like the relationship between the two resembled me and my RL doorway. Then I walked inside and stood next to the windows. BUT my avatar is 5’4″ or 5’6″ – not 8-feet like some you’ll see in SL. It helps to scale down your avatar first, so you can then eyeball everything else for your chosen dimensions.

Breaking news: For February only, Daz Studio Pro, Bryze 7, and Hexagon 2.5 free from daz3d for February – giving SL mesh creators a powerful suite of apps to work with.

Breaking news: For February only, Daz Studio Pro, Bryze 7, and Hexagon 2.5 free from daz3d – giving SL mesh creators a powerful suite of apps to work with.

The ‘scoop’ for this one was broken over at the My Black Rose blog, which I learned of from Living in the Modem World (does anybody still have a modem? 🙂 ).

Daz3d Studio is a tool for taking prefab models from Poser or Daz or Renderosity, and such, and making beautiful art from it. Long before I knew of SL I was a digital artist via Poser, and Daz. In fact I learned about SL from the Poser 7 launch party in 2006.

Daz considers it IP theft to use -any- of its models, no matter how modified, in SL. Period. End of your sued off butt’s discussion. 🙂

So why is this at all news for Second Lifers?

Hexagon.

Mesh.

Hexagon is a full blown 3d modelling application that is usually very low priced. Its something Daz bought years ago from a small company that was folding, and then kinda sat on not knowing what to do with. It went from the ‘promising darling of the 3D hobbyist world’ to forgotten almost overnight. But in the process Daz put it out on the cheap and I scooped up a copy.

Now its free. For February.

Get your butt over there and get it, before that changes.

Hexagon at one point tried to become -the- sculpty making tool for Second Life. During all the Second Life hype, it added tools specifically for modeling Sculpties. They’re a little confusing, but they are there. So there’s one benefit right there – a sculpty modeller that is made to ensure your result will be within sculpty limits.

But it doesn’t export to collada. So, with Mesh on the rise… and so many ways to make sculpties… who cares?

Well that’s where Daz Studio re-enters the picture. Daz Studio can import .obj, which Hexagon does export, and save it to collada.

Why care when blender is out there?

Hexagon is just more polished, with a professional UI. Not something put together by and for tech geeks with obscure menus that are only understandable by people who speak binary as their native language… Hexagon was one being considered for mass market, so its UI can be used by actual humans (and nekos).

Furthermore, Blender is dropping official support for Collada. Soon to be left to ‘3rd party addon makers to patch back in’ – meaning an unknown horizon.

So here it is, a free and easy to user alternative. If you get it within the month of February.

Oh, and there’s Bryce too. Its one of those apps with a ‘click here and get art’ button. Not bad, in fact its a GREAT application. Get it, but you won’t be using it for Second Life. Unless you use it to make posters to sell to SL people to decorate their homes. 😀

Just consider it an added bonus for now. Once you’ve got some free time, you’ll see why this is an amazing deal for you, even if you never master using this stuff for Second Life.

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