Kinzart Queotl (Meeroo inspired) Furry Avatar review

Kinzart Queotl

Kinzart Queotl Meeroo
1000L$
+500L$ for optional traits kit.
Mod, Copy, No-Trans
Kinzart Mainstore

Meeroos have been out for quite some time now. Arguably past their prime, at least on the secondary market where the value of the nests is frustratingly low. But they’ve still yet to be unseated by any new trend.

But with that age, it might seem a little strange to see a meeroo inspired furry avatar coming out this late into things. However, the owner of Kinzart is a big fan of Meeroos and this avatar has apparently been on the table for a very long time.
Kinzart Queotl Meeroo
My recommendation is that this avatar is a great addition to a collection, something every Meeroo fan should get, and for many an ideal choice for your main ‘avatar look’. It is one of three that I am aware of. The others include an official ‘Tiny Mesh’ sold by Malevoy themselves, in a design that looks near identical to that of a Tokushi avatar, and a mod kit Meeroo based on the Chinchilla from Curious Inc. The Chinchilla mod kit is very nice as well, but more toonish – so this is a style choice. If you are a Tiny or enjoy the Tiny look, the mesh Tiny would be your choice, though it is not customizable (no-mod and full mesh).

Avatar Features:

Kinzart Queotl Meeroo Parts List
* Full selection of diurnal coats from the Meeroo lines from North America, Egypt, Africa, Japan, and Scotland.
* Trait pack includes ALL optional traits, and is bought by coat.
* Sculpted digitigrade legs
* Sculpted digitigrade feet
* Sculpted digitigrade hand paws – with independently poseable digits.
* Unrigged Mesh Tail (with 4 poses)
* Flexi Tail option
* Unrigged Mesh Ears
* Sculpty head (in 3 pieces for head, upper and lower jaw).
* Prim Eyes.
* UV maps for mesh parts
* Female and male shapes and skins (PG only)
* Unrigged Mesh Hair

Type/Speech responsive ears, jaw
AUC – Automated Update system – used to keep your avatar up to date, and to strip out optional customization scripts.

Impressions:

In general this is a very impressive avatar. A year ago it would have been cutting edge, but the use of sculpties is now dated in furry avatars.
Kinzart Queotl Meeroo
That said everything fits together very well, the coats really look and feel like Meeroos, and the avatar looks the part.

The use of UnRigged mesh for the ears, hair, and tail is ideal. UnRigged mesh, unlike Rigged mesh can be moved and rescaled to your needs, but gives you the high detail quick rendering options of mesh. That the rest is sculpty may be due to the long development time for the avatar.

Unlike the other Meeroo avatar options on the market, the legs and feet here are separate pieces. This makes it very easy to wear jeans with this avatar, and the cut for the foot fits those mesh jeans I have just perfectly. It does however mean that from time to time these parts can bend improperly.

Strong Points:

Kinzart Queotl Meeroo
The texturing is amazingly well done, leaving you feeling like you are on a meeroo. They are arguably better textured than ‘actual meeroos’ – and not just from being larger with more surface area. The skill is just simply top notch with Kinzart textures. The furry market right now to me feels like a race to the top between Kinzart and DSD, with competitors close or far behind (Tokushi is a hard call, but for me, just behind these two – for reasons of style and my personal tastes, which means they may be on top for others. The skill of all three is not to be missed).
Kinzart Queotl Meeroo

As with other recent Kinzart avatars, scripting is top notch and light weight.
Kinzart Queotl Meeroo
I don’t know if this was true in past, but at present Kinzart is a team of people, and the scriptor on that team delivers a solid punch in a very light tap – pressure point scripting so to speak. A few years back some Kinzart furries were so heavy Kinzart themselves notes customers getting tossed out of sims for wearing them. If that’s your memory of Kinzart, you need to go back over there and look at them again. The current avatars, and some updated old ones, are very well done. If you have one of those heavy scripted old avatars, chances are there is an update waiting for you on their sim (To be frank, it was only 1 or 2 of their dragon avatars from what I can find – I have some old kinzarts, and I find them normal for back when I got them – In fact I used to put them on around friends on human avatars and note how ‘even with all these parts going, my entire furry is still lighter scripted than just one of your shoes’).

This avatar is very animal and ‘realistic’ (for a made up animal on a furry). Unlike other Meeroo choices, it is not cartoony and I end up looking at it a long and trying to place what family in the animal kingdom it would fit into (kinda looks related to a kangaroo and a dingo to me). It would be a perfect creature in fantasy and science fiction roleplay in this design.

The head size is proportionately normal. Most newer furries no longer use the giant heads of old. Plenty of human hairs will fit it, but the snout may get in the way of some prims. A few mesh hairs I have tried fit onto it, but the majority have not.

The default shape is very well done, almost fitting the XS standard size of mesh clothes (leg muscles were much higher, but tuning it down didn’t impact the look much). The shoulders on the female here are slightly mannish, being a tiny fraction wider than the hips – but not too noticeable and easily tweaked.

Weaknesses:

The presence of sculpty parts feels dated. The avatar was in development for a very long time, so my guess is these sculpty parts pre-date mesh in SL. There are 3D modeling tools on the market now that will import a sculpty map and let you save out a collada format mesh file. So this could have been fixed, but perhaps only with a lot of work redoing the textures. That said the sculpty maps load pretty fast and I’ve yet to see myself doing that oldstyle furry-rez wait where look at the collapsed head and floating eyeballs and count to 3-billion…
Kinzart Queotl Meeroo
For sculpty, they are seriously well done – and seem to have sharp definition and no odd seams at the curves. See in the comments below – there’s a reason they were not converted to mesh. And zoom in one on of these – the sculpties really are well done. This is only a weakness in that mesh exists now and in theory renders sharper. But these are still some of the best sculpty parts I have seen. I’ve got a weakness section though, and gotta put something in it.

Customization:

This avatar is built to be modded. Right out of the gate the traits kits offered up a collection of ready to go options.
Kinzart Queotl Meeroo Traits
You can see my recent blog on the Kinzart cat for resizing tips. All of which will work here as well.

Hairs will mostly fit the avatar, but will require some minor edit to pull strands out of the eyes or snout. Nothing unusual for many furry avatars. For rigged mesh hair – do demo before buying. Some will work, most will not.

Kinzart Queotl Meeroo HUD Cover
The HUD is typical of Kinzart, simple yet rich on features.
Kinzart Queotl Meeroo HUD Attachment Settings
Ears, tail, eyes, hands, claws, mouth, tongue, etc – all can be customized. A number of elements can be colored from within the HUD.

Kinzart Queotl Meeroo HUD Hands
Note this. Here on the hands part of the HUD, you can give individual poses to each digit. This is one area where Kinzart is clearly ahead of some competition. Some furry avatar makers do this and some do not. Those who do are much appreciated. It may seem trivial, but almost every day on my copy of the Kinzart cat my eye catches the hand poses I use and it just makes the avatar feel ‘alive and homey (lived in).’ All of that is here in the Queotl as well.

Kinzart Queotl Meeroo HUD Colors

Conclusion:

Like the Kinzart Domestic Cat, I have been very happy with this choice. While disappointed in the use of sculpty parts, my overall impression was very position. Enough so that I have bought it 3 times for alts, and have been considering a fourth purchase. If you want a Meeroo avatar or just a unique animal that still looks “familiar” and not too far out there, it is worth getting.
Kinzart Queotl Meeroo

Unlike the cat, it comes in some of the riot colors. Blues and purples and such. This is mostly true to the Meeroos, but there were four special limited coats during pre-release and for 48 hours shortly after launch. One of these was purple, seen in the shots above because it came with both my Phantom and Congo choices. I’m not partial to it, but it was a favorite of the designer. If you like it, there are some blue choices that are similar. And Kinzart hopes to have more coats with time.

Kinzart Domestic Cat Review – and how to resize a Furry Avatar with precision

Kinzart Domestic Cat

Kinzart Domestic Cat

1000L$
Mod, Copy, No-Trans
106507 – Draw Weight
Kinzart Mainstore

The Kinzart vendors selling this avatar come with no info or labeling. It was something of a wild guess at what I would get when buying it – which is something that for 1000L many might not be willing to do. That said, hopefully this review will give folks enough information to make a choice.

My recommendation, is that if you want a cat furry, this is a very solid good buy. The only other “domestic cat” furry I really enjoy using day to day is the DSD Ocelot – a different but similar looking species.

Avatar Features

Kinzart Domestic Cat Package Contents
* Wide selection of natural fur colors
* Male and Female PG skins, tattoo layer for female M.
UnRigged Mesh digitigrade legs
UnRigged Mesh digitigrade foot paws
UnRigged Mesh digitigrade hand paws
Paws have retractable claws.
UnRigged Mesh Tail with 4 position choices
UnRigged Mesh Head, Jaw, Eyes, and Ears.
3 texture choices for nose tip and paw pads – individually settable.

Extra texture maps for some parts.
Type/Speech responsive ears, jaw
– No optional pieces.

AUC – Automated Update system – used to keep your avatar up to date, and to strip out optional customization scripts.
Kinzart Domestic Cat AUC
– Don’t wear it like I did, or it will rez at a funny angle. Its one use once rezzed, so delete the rezzed one when done, and just rez another when you need it again.

Impressions

This is a very impressive cat avatar, and shows Kinzart has come a long way in quality since I last gave them a look some two years ago. Parts fit together well, and move gracefully with my AO – even after a significant resizing (more on that later).
Kinzart Domestic Cat Sitting
They are not quite up to the level with mesh seen in Dark Spot Designs – where you have animated unRigged Mesh in elements such as the rabbit’s foot and leg. But Kinzart is a close second.

The use of UnRigged mesh makes this avatar ideal. UnRigged mesh, unlike Rigged mesh can be moved and rescaled to your needs, but gives you the high detail quick rendering options of mesh.
Kinzart Domestic Cat Sideview
The legs and feet are separate elements. A number of recent furry avatars have fused these into one piece – which presents complications when wearing pants, unless a special foot option is provided. By keeping them to two pieces here, you can wear most pants with just the feet – particularly good with mesh pants. However it also means there is a seam at the join between the leg and foot.

Strong Points:

Kinzart Domestic Cat Front Texture
The cat is very well textured, with a rewarding attention to detail that leaves the fur feeling natural. The choices in colors are broad – covering many cat varieties. The style choice of hair behind the legs and under the tail was off-putting at first, but quickly grew on me.
Kinzart Domestic Cat Back Texture

The script memory is so light as to be non-existent. This is no minor point – this thing is super light weight, even with the HUD going.
Kinzart Domestic Cat Script Info
The avatar looks very catlike, appealing and ‘cute’, but without being cartoony. That is a very difficult balance to strike. In every competing cat I’ve tried, they either look catlike -or- attractively cute by being cartoony. This one just looks like a cat, but not something Dr. Evil would carry around.

The head size is proportionately normal. Not a giant cartoon furry head. As a result, as I note below, it works with human hair, and even fits rigged mesh hair !!!

Weaknesses:

I avoided buying the Kinzart cat at first due to the unanimated mesh tail. I have seen both a mermaid tail and the DSD Rabbit single-piece leg/foot that were capable of motion. I’m a big fan of flex tails for furries as I like to see it flow around as I move about.

That said this is a preference issue and not quality issue – and this mesh tail is amazingly well done. So well done that if I were now offered a flex tail I am unsure if I would want to use it. You cannot get this level of detail out of a flex tail. It would be nice to see some animations in it, but I have no idea if this can be done (the answer, if possible, might be in how the mermaid tail I’ve seen animates, or the DSD bunny’s feet).

I had some trouble lining up the paw pads with the wrist after a resizing. The default female shape of the avatar is 5′ 10″ Agent, 6′ 5″ prim height – which is a tad oversized in today’s era (my prim height is 5′ 4″).

The tattoo layer for female parts is a nice touch and good way to do the M version, but seems blurry. There was no tattoo layer for the male chest, but it can be made by modding the female tattoo to be upper only.

Customization + Resizing a furry avatar the right way:

There is no included head hair with this avatar – but the shape of the head is such that most hairs can easily fit it. Unlike every other furry avatar I have tried, I have even been able to fit rigged mesh hair to this avatar – both before and after resizing it. I’ve rarely seen anyone use the head hair that shipped with a furry. So I list this under customization rather than weakness – this avatar has no need for an included hair, nor even for modding hair you buy. Just shop right alongside your human friends and sigh at the other furries trying to move that last strand into place.

The whiskers use the same attachment point as the head – use ‘add’ when wearing them. They are default white – so you can tint them to match head hair choices.

Kinzart Domestic Cat HUD
The HUD is simple yet rich on features. Ears, tail, eyes, hands, claws, mouth, tongue, etc – all can be customized. A number of elements can be colored from within the HUD.
Kinzart Domestic Cat HUD Page 1
Kinzart Domestic Cat HUD Page 2
The four options for nose and paw pad textures, individually chosen, was a very nice bonus item. Funny how such a little thing helps to add so much character.
Kinzart Domestic Cat HUD Page 3

Resizing by the numbers

The included shape seemed to be a tall version of the Standard Sizes XS – mesh clothes at that size fit me with no pop through. But because of how tall the avatar was, and my own shape being 11 inches shorter, I felt a need to resize when applying my shape.

My first attempt involved selecting all the parts and using stretch – this put everything into the wrong alignment, and was not precise. I then got out the linkset resize script I “sell” (a freebie, and one which is actually put out by the lindens on the wiki, I just package it for convenience). This script works by only needing a single copy in each object (root prim only). You put it into each piece, and then type in chat:

/4 0.842697
(my shape height divided by the avatar’s default shape height equaled that number).

– and it shrinks everything in chat range that you own that has the script by a multiple of that amount. MUCH MORE PRECISE than a touch based resizer.

After doing this I only had to do some minimal movement of parts – putting the head in place to where the eyes were, moving the jaw back into position (take before screenshots to compare), and changing some head and eye shape dials to get the eyes just right.

I then took the script -out- of all the parts, detached them, and wore them again. MAKE SURE TO REMOVE THOSE RESIZER SCRIPTS once done. The free one I put out needs to be removed by hand, deleting it from the contents of the object’s root prim. Not being a touch based script, its more controllable but more manual (I prefer this, touch based scripts make it very hard to walk around in SL – I click the back of my avatar so I can move and mouse turn, and instead I get a pop-up window… /grrr… I’m always having to delete touch scripts or trash no-mod items with them).

The final result, as I hope my screenshots show, was just perfect. Because the default Kinzart Cat also uses the XS stanard size, or something amazingly close – my screenshots still look as the purchased cat will, just shorter.

This same number has been great for changing a lot of my furniture made for giant avatars down to my own scale.
Using the Linkset Resizer Scripts

Conclusion:

Very happy with the avatar at this point. So far it feels just right. Would like to see a little more info about it from Kinzart, and would like to see legs and a tail that lacked the under hair for comparison.

Kinzart Domestic Cat Vendor
Some will be bothered by the lack of ‘green’, ‘purple’, ‘raver glow blue’, and ‘neon magenta’ colors – but I like that the avatar, at least presently, only comes in natural tones. Let those canine freaks go purple and glowing blue. 😉

Cats are proud and should have more dignity than that. :p
Kinzart Domestic Cat Standing

%d bloggers like this: