Almost done WIP: Script Lag Monitor

EDIT: So what happened? This got delayed due to a bad LOD on the mesh I’m using for the text. Other people have given me free replacements (thank you for that) – but now I have to rewrite these lines:

        charA = (96 + llSubStringIndex(charset,llGetSubString(s,(faces + i) * 2,(faces + i) * 2))) % 96; //unfound chars will use the last char(DEL) in the charset as a replacement, null strings with use the first char(space) in the charset
        charB = (96 + llSubStringIndex(charset,llGetSubString(s,((faces + i) * 2) + 1,((faces + i) * 2) + 1))) % 96;
        integer column = ((96 * charA) + charB) % 85; //85 = (1024 pixel texture width / (6 pixel char width * 2 chars per set)
        integer row = ((96 * charA) + charB) / 85;
        PARAMS = (PARAMS = []) + PARAMS + [PRIM_TEXTURE,faces + i,"5e947299-739e-1c42-fb30-64e04bc0510d",<1.0,1.0,0.0>
,<(float)column * (12.0 / 1024.0),(float)row * -(8.0 / 1024.0),0.0>

To apply text to things with a different UV map than the mesh I had used. And that is proving more complex than I expected.

I’ve been working on a new scripting project for the past few days:

This thing will monitor a region defined as either your parcel, all parcels you own in the sim, or the whole sim – and report back the top 8 laggiest avatars as defined in order of the ‘script time’ they are using.

Script Time is defined as:

the average CPU time (in seconds) used by scripts in an object or agent. Like top scripts, the time reported is the average script time per frame for the last 30 minutes for all scripts on the object. If the object has been in the region for less than 30 minutes, the number reported will be the average time per frame since the object entered the region.

It is getting it’s values from llGetObjectDetails:

There has long been debate about the value of all these metrics in relation to ‘lag’. A lot of that revolves around people who are too picky over the definition of lag. Insisting on a technical definition rather than a ‘common use’ definition.

The common use definition is easy:

‘This stuff is slowing me down. Things are slow.’

The technical definition wants different words for:

  • The server is slow
  • My connection is slow
  • My computer is slow
  • My own butt is too slow clicking them keys
  • 27,372 different other things that most people just define as “this crap is freaking slow”.

All I care about is “this crap is slow”.

– That is how I define lag… I know that according to a computer science manual this makes me the equivalent of an Amish from the year 3702 B.C. who doesn’t even know what a stone axe is (ps: Amish didn’t exist back then. I know). Fine… But that’s what most people mean when they say “SL is laggy”. The mean their experience is slow.


In the world of “this crap is slow” all of these metrics matter to some degree. They each indicate something different – but it all adds up to “WTF is wrong with my SL?”

The most important one of them though – the one that actually says “Yo… you, yeah you… WTF is you doing? Cut it out already!” is Script Time.

– This one is saying that person’s scripts are using up a measurable amount of CPU time…

Now we can argue about “the sim will still get everything done because scripts come after other resources and so your stuff will be done…”

But I want my stuff done now… I don’t want to have to step into the Tardis and have the Doctor take me to the end of the Universe to finish my ‘sit in chair’ action…

Sure it will get done… the CPU just pushes it off…

Kinda like Congress…

Push it off to after the next election… and again… and again… because it doesn’t want to pay that ‘time’ yet…

Even the people who say ‘Script Time is meaningless’ say so in terms of “because someday, long after the sun has exploded and we’ve moved to Earth 9 and the Face of Boe has passed away… (and even CW has run out ways to bring him back for the next season of Arrow) that crap will be done… so it’s not actually lag, because it does happen eventually…”

… Well even in that we’re admitting that “this crap is freaking slow”.


I sort this meter by Script Time because it’s a concrete measure.

I show total scripts – that’s more a human curiosity thing.

Let’s say I’m running one beastly script that eats up 90% of a sim’s resources and you’re running 103 tiny little scripts that don’t do much of anything… who’s the bigger problem in that? Me. So ‘Total Scripts’ is great for drama but doesn’t mean much by itself.

Still I probably couldn’t pass around a meter unless I had that value on it…


Script memory does mean something. But it is allocation rather than use. Allocation is more important than people think though…

Let’s say you have a nice closet rack with 72 clothing hangers on it. I say “I reserve these 64 hangers for me, you get the rest”

I put up 3 dresses. You’re standing there with 20… You put up your first 8 and then reach for the 9th hanger and I slap your hand away saying “that hanger is mine.”

– I only used 3… but I allocated 64.

This is why allocation matters.

Because you now have to keep swapping 11 dresses in your hand with the 8 on the rack and juggling that mess… because I’ve been a jerk and reserved the other 64 for myself and walked away.

There are tools in SL’s coding language to ‘change your allocation based on what you used’… to look at the rack after I put up 3 dresses and say “oh hey… I only used 3, you can use the other 61 now”…
– But most SL script makers don’t use this code… it’s why almost everything in SL, when you look at the script usage:

Shows a 16 or a 64, or some multiple of those numbers… There’s a reason I picked 64 hangers… SL’s mono language only sells hangers in packs of 64… then lets you tell the closet how many you used and let other people use the rest. The older LSL pre-mono system sold them in packs of 16 and made you use them all, and if you had 17 dresses… tough.

So… Script Memory usage is useful… but also kinda tricky… and it’s subject to a massive amount of drama among the community because of the issue of it being allocation and not usage and questions on ‘what’s that mean’.

So I report it… but I sort by Script Time instead.


This is the old metric that was used before ‘Avatar Complexity’. There actually two versions of ARC in SL, and one was total junk, the second one was almost good, but not really good. I have no idea which one SL’s code reports – but neither is the current system.

However SL code has no way that I could find to get ‘Avatar Complexity’, and again a lot of meters report this value. While it is not accurate, it IS still useful to see in terms of sort order… the higher someone is on, the more laggy they “probably are” to those around them – in terms of more stuff to have to deal with when that person is around you… but it’s hard to say at what point is there an issue… and with modern graphics some people might be easier to ‘render’ (see) who have higher numbers than others… So Arc is only “sometimes useful”. We definitely do NOT want to sort the list based on, nor take action or warn people based on values in it.

If we had ‘Avatar Complexity’ that wold be different – it is possibly even more useful than Script Time for telling you if someone around you will cause you ‘lag’ (as in “slow your SL down” – you people who want technical definitions of the word lag can stuff it).

Finally we get to ‘Download Weight’ – I don’t think anyone else reports this, it was a curious metric I found in the LSL code:

I am calling it ‘Download Weight’ – what it is referred to in the second article, rather than ‘Streaming Cost’ because this isn’t your Netflix bill…

Here’s some techie mumbo-jumbo to make this more confusing:

“The streaming and rendering cost of a Mesh is directly related to the number of bytes in a Mesh asset LOD slot, and the likelihood that a given LOD will be downloaded and displayed can be computed based on the size of the object. Imagine a set of 3 concentric circles centered on an object where each circle represents the transition boundary between LODs. The streaming/rendering cost of that object can be determined by examining the size of those circles vs the number of bytes in the relevant LODs. Uploading a high LOD only will result in the load of the high lod being applied to the entire 256m, while uploading appropriate LODs will result in the lion’s share of 256m being applied to the lowest LOD. ”

Confused yet?

This one basically means… ‘ya’ll gots some stuff that is taking time to download and render’.

Um so… yeah… Is that important? How much is too much? If I am at 31 and you are at 753 does that matter?

This one looked interesting to mentally note and observe… but it is too vague to use for determining ‘who’s naughty and who’s nice’…

So the end of all that blathering is that this meter sorts on and warns on Script Time only.

It is basically the only metric we can have an objective opinion about that says “that person over there with a high script time is causing a problem for the sim”.

How much is high?

I dunno…

Yeah… that’s right. I don’t know. No one really does. So I made it a setting you can adjust in the config notecard.

– This is one of the major reasons critics of these meters don’t like them. “We don’t know how fast is too fast to drive on the freeway so there should be no speed limit and I’mma gonna go do 372 mph next to a school zone. da’freak with any kids I run over.”

I think it’s better to just say “you know… most people seem to be under this… so why don’t I double it, and set my gauge there…”

There’s actually a lot that I made configurable in this thing.

Here’s the config notecard:

# warn and then take action above this number, the value is in miliseconds.
scriptMemThreshold = 0.25

# Rerun the region scan every ‘scanHowOften’ seconds. Don’t slow your sim down scanning too often.
# The scan itself takes from 5-10 seconds to process all the data and send out warnings / take action, so
# any faster than 20 risks the script tripping over itself.
# This is protected against values below 20. Any values below that will be treated as 20.
scanHowOften = 30

# countToAction
# This number is how many warnings a person will get before action is taken against them.
# This is protected against being set below one. Values below that will be treated as 1.
countToAction = 3

# graceCount
# This is the number of scans to do before giving any warnings.
# When an avatar enters a sim, that sim has to load in everything about that avatar’s current status: the things you see, the scripts,
# and various assorted bits of data. All of this causes avatars to ‘spike’ on their lag reports for as much as a minute after appearing on sim.
# For this reason we don’t pester people who just popped in. If you find that people you know are low on lag and getting ‘warned’ by this monitor,
# up the value of this setting a little bit and have them test out teleporting in and out until you “find the sweet spot” for your sim.
# New avatars will still show on the monitor when they first join, just not get spammed, so you can watch the monitor to see how long it takes
# your sim to ‘load them in’ and bring their numbers down. And if it’s taking seriously long… see about asking somebody for a sim restart, or
# look into what’s going on with slowing your sim down… (some years ago I had to delete an entire line of furniture I had stuffed into a temp-rezzer
# because it will killing my sim – this was the day that convinced me to stop using temp-rezzers, and to update my brands of furniture…). I had
# thought it was laggy avatars, but as soon as I cleared that junk out, my sim was oiled-up and ready for action.
# For every step of this value, the monitor will wait ‘scanHowOften’ seconds before sending warnings.
# This value is protected against going below 1. Any value below 1 will be treated as 1.
# furthermore, for most sims, 1 is actually the right value to use.
graceCount = 1

# use ban, eject, teleport, or warn. All other entries are treated like eject.
# ban: puts the avatar on the parcel ban list – use this carefully.
# eject: throws the avatar off to the nearest land not owned by the owner of the ‘ScriptMonitorZapper’. Fails to work on a region with no bordering regions.
# teleport: teleports the avatar home.
# warn: takes no action except to keep messaging the offender every 30 seconds asking them to reduce their lag.
warningAction = eject

# warningMessage
# This is the message sent to people to warn or notify them about being laggy.
# Split into parts 1 and 2, max 255 character each, in case you want an extra long message (like the example).
# This MUST include one use of both [*] twice in the message.
# The first use will report how much lag the offender is causing, the second will report the sim’s “scriptMemThreshold”.
warningMessageP1 = Your Script Time of [*]ms CPU time per frame exceeds [*]ms, which is slowing down the sim for everyone in it no matter who’s land they or you are on. Please detach some of that fine sweet lag you’re running
warningMessageP2 = around with so the rest of us can enjoy SL as much as you do.

# Avatars in parcels in this region owned by the owner of the parcel this is rezzed in.
# parcel: All avatars on this parcel.
# parcelowner: All avatars on parcels owned by the same owner/group as the land this monitor is on.
# region: All avatars in the region.
scanDistance = region

# Should the monitor report lag info privately or publicly?
# vocal: the monitor will say into local chat who is laggy – limited in distance to those near the monitor. – 20m range
# quiet: the monitor will only message laggy individuals, and not mention them publicly. mum’s the word.
# loud: the monitor will use shout to send a message about who is laggy. – 100m range
gossip = quiet

# The list of people you don’t want actions taken against. They will still get warnings when they’re laggy, but they won’t get zapped.
# Names must be full usernames, like: Pussycat Catnap or Reggae Resident. Just using Reggae would not protect that avatar.
# So again, avatars with ONLY a firstname username, like Reggae, need to have the ‘Resident’ part added in here.
avatarOnPrivelegedList = Pussycat Catnap, Reggae Resident

# The channel the monitor uses to talk to the ‘ScriptMonitorZapper’
# If you change this it will break the zapper unless you also make the value the same in the zapper’s script.
# You have to edit the zapper’s script – it does not have a notecard.
controlBoxChannel = -4902257

So right now… this meter is just on my land. I’m testing it out… I do plan to release it soon. When I do so… I am debating things like… what to charge for it… and what permissions to set.

I’ve been annoyed that none of the other meters I could find had readable scripts. I had to hack my way through LSL and the LSL wiki to figure out making this thing.

I was motivated to make it because every meter out there has half the features I want combined with a set of feature that annoy the heck out of me…

Like… spamming everyone sim wide the moment you teleport in reporting your lag…

– Well guess what? When avatars first land on a sim the sim spends a lot of resources loading them in, including all their active scripts, all the textures on them, all the mesh and prims, and an assortment of things… So when people first land on a sim they’re metrics spike up kinda high, then quickly go down to their actual usage…

  1. So that there was my first incentive… to make a meter that could track everyone on a sim, even outside of my own parcel, report people using excessive scripts to the meter, message them asking them to ‘turn down the music dude, it’s after 11pm and you’re blaring that Katey Perry like crazy all over the whole block’… and well… not do so until after they’ve been around long enough for the all the sim-loading-dogs to stop barking unless there is an actual reason to bark…
  2. The second thing that annoyed me about all of the competition was the extremely prim and texture heavy manner they used to display text… I used a full-perms solution I grabbed off of Marketplace: This means my entire monitor uses 3 textures:the backboard texture (512×512)
    A single texture for all of the text (1024×1024)
    The SL Library transparent textureand one more fourth texture, my logo, sits on the ‘ActionHandler’ box – the box that actually ejects, teleports, or bans people if you have configured for those options.If you display text on a board in Second Life, I highly recommend checking out this new display technology. It’s much better than the old methods…

I’m probably going to put this out soonish, and make it mod. It’s my hope that doing so will help improve it, and help other people learn SL scripting.


New Nudist / Naturist estate in Second Life


Outside the main office. I’m actually behind it. Front door’s on the other side.

Some of you may know of my experience with the Eden Naturist estate being less than pleasant. Not on a personal level, but in that they do not allow any non-human avatar elements other than mermaid tails… for “realism” sake they allow mermaids. Yeah… so their policy still grates me…

I’ve been looking for ‘nudist / naturist’ places I could go to and actually live the naturist motto of “be yourself” in SL since 2009… Even during my ‘PG only” phase I was looking for the purpose of finding such a place for everyone else.

It always baffled me that the community that said it was all about “being your natural self” had such up-tight rules about who you were allowed to be…

It wasn’t just Eden… It is frankly a whole LOT of these naturist places in SL, that seem to be a space for only “their kind of people”… One set of odd-rules leads me to thinking about ‘everything else’ and then generally starting to feel uneasy even when I popped in with a ‘rule fitting alt’.

So that negativity aside… On to the positive.

I found it. I found the place I’ve been looking for.


My SL Home on the estate.

And it’s been waiting for me since January, but I somehow didn’t notice it.

Blue Lagoon Naturist Estate is an estate of 24 sims subleased out from the Anshe Chung system of estates. There are a whole lot of spots of different kinds left for the taking too.


A lot of availability – in part because they keep adding sims. They let you move a few times a month, more if you pay a service fee. So I’m guessing as they expand people spread out.

Split between two basic themes by a hole in the middle. The southern half of the estate seems to have ‘coastal beach’ as it’s theme and the northern half of the estate is ‘temperate evergreen coastline / lake’ in theme. Baja California or Seattle coastline for a west coaster like me. Am told the northern sims take some of their intention from the Nordic countries. If that’s true it just puts more points into the basket of reasons to visit that part of Europe someday…


The bridge transitions us between ‘beachy’ and ‘temperate’.

The things in geography and greenery that make me feel ‘at home’ are simple: water, hills / mountains, evergreen trees, and the smell of eucalyptus. Eucalyptus has no natural relationship to this, being an Australian tree. However the San Francisco Bay Area was taken over by Eucalyptus trees in the late 1800s or early 1900s as a greenery plan; so I grew up with that smell as a way to know I was “home” when coming over the hills that separate us from the San Joaquin valley. Efforts to return native wildlife and plantlife have since removed a lot of that smell, but I still feel “grounded” anytime I smell that tree.


These mountain-top bridges often mark transitions in climate zones.

Er… eucalyptus tangents aside… can’t smell through SL… the northern half of this estate otherwise really hits my “this is perfect” button just right.

The layout of the place is friendly to exploring, driving, and sailing; as well as to having a nice ground level home (skyboxes are allowed above 3000m and even some already set up for rent).

The rough center of the estate is a hole with no sims in it. This does mean that along the edge of that there are a few odd looking spots with edges, but they have mostly smoothed things over to look natural. I have yet to ask if the plan is to fill this in over time. In January, my snooping through old notecards tells me, this was 9 sims. Now it is 24. So the place is growing and might not be done growing (hopefully).

As seen in the images, I had a lot of fun sailing the circuit of the estate, and I highly recommend it. In my time here I’ve also seen a number of other people sailing by me.

This estate is not a ‘social dead zone’ even if the sims are mostly residential and only about half filled. There is an active club at the center of the estate, on Rising Sun Isle.


One of the 3 times I’ve been to the ‘club’ – the other two times had about twice this crowd. Not too small or too busy. Enough to be social and not laggy.

– where they do multiple events throughout the week. If you are unsure – go to some events. From this same spot you can get all the info you will need on sim rules, contacts, open rentals, and even catch an automated bus tour around the estate. I was encouraged to take the bus several times by enthusiastic estate managers.

The estate group also has some friendly chatter in it. Join the group, get a spot, and even before you say anything to anybody you’ll start to feel the community around you. That leaves me with a very good impression.


A spot for rent in the ‘temperate climate’ north half of the estate. Keep or replace the house.

Parcel cost seems to be just under $2L / prim per week. I am paying about $844L for 469 prims. This varies by parcel kind. Boat slips are very cheap, boat houses are cheaper than parcels, islands and parcels are similar to the rate I’m paying. If you rent a boat house, you can remove it and put in your own boat house – but you have to stick to theme. Likewise on parcels, you need to fit a general zone theme. No rezzing an urban skyscraper and beach trees on a northern temperate estate, and no parking your spaceship on the beach of a beach-plot. But the themes are pretty easy to fit with.


This area reminds me of a swamp. Boathouses with a road one one side and river on the other.

I will leave you with a series of visuals below, and a little note for many of them. Come on by, explore, and rent a parcel. Especially if you are an SL Nudist. And feel free to come visit me if you see me on the estate.


Sitting on the deck of my new SL Home.

Now that I’ve kind of moved here, I have a good amount of mainland land I’m looking to sell off. Starting with my plots on Blake Sea and Roadside Zindra. I looked at the financials on this. I am paying $844L/week. As I type this that is US $3.35/week. In my area, that is called “1 double latte” at a local coffee shop. Easily affordable.

But I could use with trimming my mainland tier a bit, and I will use this as an excuse. More actually about time commitments – I want to be in this community, and I have mainland parcels I haven’t been to in months… so… trim the land I don’t use. Use the land I have.


Boat Houses in the background.


Some of these small islands can be fully sunk for a water-only parcel. Some have part of the estate on them. Several available in both climates.


Skydome rentals in the main office. LOTs of availability here. These are un-built 60m diameter domes to put anything you want into. And they give 300 prims / 450L per week.


What a skysphere gives.

By contrast the two skybox styles give Stockholm: 100 prims for $150L week, or Uptown: 150 prim for $225L week. These come slightly pre-furnished.

The domes and skyboxes are all on the same sim. My suggestion would be to disperse them throughout the estate for better load balancing.


The roads and waterways will give you quite an enjoyable tour.


Roadways connect across the whole estate by going underwater in the southern sims.


And in the northern sims, two functional ferries cross the river.


A small airport exists in mid-estate, on the sim north of the main office.


Apartments in the background there are for rent.


Bouthouses in the southern sim have a unified theme if you keep their design.


The apartments in the background, with a walkway down to the waterline / swimming area.

There is a whole sim sized racing track in the sky on the sim with the airport:



Play with a free racer here.



My Home on Blue Lagoon Naturist Estate before I furnished it. This building is by “Tobias Convair”.

About that time when (yesterday) a white supremacist crashed my gig and tried to behave but couldn’t hold back in the end… And moving past that.

So yesterday I had my first meeting for “The Progressive Left Think Tank” and we had one guy there who did not seem to understand that this was meant as a meeting for progressives to come up with ideas together and well… strategize and plan.

Instead, like they always do – he felt the need to invade our space and try to co-op the meeting over to “all the reasons libertarians are the real liberals and you progressives are wrong about everything.” You know… the usual way they behave.

You know… if you are one of them and reading this… I don’t go crashing your space to rant about horrible things like “people should have equal rights” and “black people have a right to be alive” and “women have brains” and “imagine if we made the planet a better place just because, no profit involved” and “respect is only something you can lose, but everyone starts with it.” You know… all of our horrible ideas and touchy feely stuff like wanting to have rights.


I say that here. My space. And I say it in my groups and among my fellows. And we use the public space to argue it out over whether or not cops should be allowed to murder people without even giving them a trial.

But then again this argument is all about respect and rights… so… of course the side arguing that other people don’t deserve respect and rights will… invade the space of other people… because they don’t respect our rights.

To them I just have to say… history is a long road. And its moving my way.

So that person, well, we had him going in the group, up until… here, see for yourself:

[2017/03/01 20:29] Pussycat Catnap: I think one traditional notion for the progressive left is that it is the role of government to look after the welfare of the people.
[2017/03/01 20:29] [V]: It’s hard to organize when everybody’s poor and struggling to get by
[2017/03/01 20:30] [S-M]: Korben, I disagree
[2017/03/01 20:30] [V]: Yes, Pussycat
[2017/03/01 20:30] Pussycat Catnap: Government shouldn’t be weakened – it should be harnessed as the tool to empower equality.
[2017/03/01 20:32] [Z]: [V]…I think that’s a wonderful idea….but let’s not forget the role of government in this….in a perfect world, my neighbors would take care of me and vice versa….but government, as I see it….is simply a gigantic union whose members are it’s citizens…..Mangement in this case is any and all private interests….The Union is the Public Interest……as a Liberal (and i use that term to describe myself)…I get really tired of people who treat the Government as this evil, “other”……it is us writ large……and it’s about damn time it served it’s workers and not it’s casino players.
[2017/03/01 20:30] Korben Rage: But the founders disagree with you, they said as much
[2017/03/01 20:31] Pussycat Catnap: The founders were all basically men like Trump, but with better educations: rich land barons who used slavery and exploitation of the poor to empower themselves and their own social class. It’s an accident that the document they left behind has been put to better use than they intended.
[2017/03/01 20:34] Pussycat Catnap: If not for people who fought against the founder’s vision, I would be a slave – my African ancestry, not much of it in me, but it is there, was about 100% Nigerian in the early 1800s somewhere.
[2017/03/01 20:34] Korben Rage: The founders didn’t enslave anyone
[2017/03/01 20:34] Pussycat Catnap: That ancestor would not have mixed out and into the many ethnicities I have now, if they had remained slaves.
[2017/03/01 20:35] [S-M]: OMG Korben, listen to yourself
[2017/03/01 20:35] Korben Rage: it’s true, Slavery was a thing created by others BEFORE the USA existed
[2017/03/01 20:35] Korben Rage: And the 3/5 compromise was meant to end it
[2017/03/01 20:36] [S-M]: the founders bought slaves that others imported here, and enslaved themselves those slaves offspring
[2017/03/01 20:36] [V]: We are going to have to acknowledge that the US was founded on slavery and genocide, though; without the former to bolster the economy and the latter to clear the land, the US wouldn’t exist
[2017/03/01 20:36] Korben Rage: True, but they didn’t start the practice
[2017/03/01 20:36] Pussycat Catnap: This is basically the point – where the Libertarian and the Progressive/Liberal part ways: should the society use a collective method to empower equality (progressive), or leave it up to individual actors who will act in self-interest for the betterment of society (libertarian)
[2017/03/01 20:37] Korben Rage: how do you empower equality, sounds like an oxymoron to me?
[2017/03/01 20:37] [Z]: The founders owned slaves…the founders struck the Deal With The Devil (the 3/5ths compromise)……it’s a bit disingenous for a man who penned “all men are created equal” to be squarely behind this deal…..but he was……If I come upon stolen money and still choose to spend it….it doesn’t really matter morally whether I stole it or not.
[2017/03/01 20:37] [S-M]: so, any practice you did not, yourself, originate you are justified in perpetuating?
[2017/03/01 20:37] [V]: Unfortunately, we are a part of society…. If there’s a way to rip myself free and live as a fully autonomous job creator, show me the door 🙂
[2017/03/01 20:38] Korben Rage: The US wouldn’t exist without that deal with the devil and couldn’t have ended slavery later
[2017/03/01 20:40] Pussycat Catnap: Well. I would rather not spend this time debating how we shouldn’t be progressives, but should be libertarians. Can we get back to Progressive definitions and thoughts on tactics?
[2017/03/01 20:40] [S-M]: but we did, at leas legally, end slavery. The question is what do we do NOW
[2017/03/01 20:40] [S-M]: thank you Pussycat
[2017/03/01 20:40] [V]: Continue dealing with the aftermath…. slavery ended eventually, but systemic racism has yet to…
[2017/03/01 20:41] Korben Rage: Pussycat but that’s why I ask, we aren’t that different, you have no hope of convincing a trump voter if you can’t convince me
[2017/03/01 20:41] Korben Rage: True systematic racism still exists, but it’s by the gov and against whites
[2017/03/01 20:41] Pussycat Catnap: I’m actually not holding this meeting to convince any Trump voters nor any libertarians.
[2017/03/01 20:42] Pussycat Catnap: Hmmm… yeah that one was my own personal nope – not going to let that line go.
[2017/03/01 20:42] Second Life: Avatar ejected.
[2017/03/01 20:43] Korben Rage: how typical, that’s why so few respect you
[2017/03/01 20:43] Pussycat Catnap: I didn’t hold this meeting to argue with people over how whites have been slaves for 500 years to the African.

Ok I got snarky there at the end. And yeah “I” might not be a slave today if the Civil War hadn’t happened – but somebody else who ended up descended from that ancestor would be. And me? I wouldn’t even exist. Many of you wouldn’t either.

Now… If you happen to agree with this bloke, you do not belong in a gathering of Progressives, Leftists, or Liberals.

So… A few hours later I figured I should recheck this.

Make sure I was not over-reacting.

Let’s look at this guy’s profile and find out:

White Supremacist Group in Second Life – how do we AR them? by Pussycat Catnap, on Flickr

Yeah like… no…

Kinda doesn’t matter if I had originally over-reacted when I’m dealing with that. That is actually not the end of it. There’s more if you look through all the tabs at his picks and groups…

Still not convinced? If you really have no familiarity with, or are in denial about hate groups:
– That symbol is pretty well known.

That… is not the way to approach life.

You gotta be better than that kind of path.

We’re going to keep on trodding this path. We’ve got a plan for another meeting next week. The topic will be, more or less:

Topic for next week: The Indivisibility paper:
We will discuss our thoughts on it, and how we can take action based on how it inspires or otherwise guides us.
See also:
And the general website:

If you’re a Progressive, a Liberal, a Leftist, or somewhere in the range of those notions… If you understand how that is not a Libertarian…  come on by and we can work on that together.

But I’ve no patience for racists or libertarians (they seem to go hand in hand very often. I know all of one libertarian that I would say is not racist – a good friend in real life btw… frustrates me, but without the racism I can at least find other things to have in common without feeling a sense of danger).

I’m not holding debates. I’m holding gatherings to work ideas.

So… in moments like this, I turn to music. Music is my prayer.

In this time you know, its not easy getting around. For Droop Lion representing to the fullness in
this time y’all.
Verse 1
When the barrel cracks and the smoke smell
Mama sing a prayer for me
She put her arms around me and say this place gonna set us free
Early morning Black Maria come and take my black brothers on a jail ride
But if they taking us all to hell center
Don’t you know some of us won’t reach alive
I’m taking the freeway
The freeway way, right away
The freeway, o my brothers and sisters
They will be seeing me trodding up the King’s highway (repeat)
Verse 2
See the smoke rise above Earth surface
While the mountains come to the sea
Building blocks is burning, is burning,
On the news someone crying help
Thunder roll and lightning strikes
See the sun comes with all its might
Plantation field, it is burning
Setting the way for us to be free
Chorus (repeat)
Verse 3
Wheel is tough but me got to turn it
O father God, o help me on this journey
Walk through the fire and the flames don’t burn me
Walk through the tornado and the wind don’t turn me
Live ‘mongst eden, them can’t hurt me
Run with the swiftest, none of them don’t splurt me
I never do no wrong fi Babylon come girth me
I know my God … salvation
Chorus (repeat)

Ya’ll should listen to this one too:

Progressive Left Think Tank – Discussion group / meeting club

One of the things I really like doing in Second Life is going to discussions, topical gatherings, and peacefully sharing opinions with others. Most of these though, are geared towards western philosophy, religion, tech, or secondlife news/events. Many are in voice – which I’m not a fan of (I find it distracting and it leaves out all of the non-hearing members of SL).

So on that note, and given that in this past year I have seen the return of extremist versions of populism and nationalistic policies around the world, and especially here in my own country (USA), I’m starting one of these of my own.

This will hopefully be a regular discussion gathering for the progressive left in second life to chat and think-tank together.

The first meeting will be on March 1st, 2017, at 8PM SLT.

SL Event:
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

The first topic is one I expect to repeat regularly:

What is the Progressive Left? What does this mean, what should our goals be, how should we go about achieving them?

For Americans, are we just the “Coffee Party” radical wing of the Democrats? Or something more?

How do we build unity and a cohesive way of taking on tactical and strategic action, rather than factional infighting over who’s individual issue is more important, possibly resulting in none of them being carried forward (is that a true or false concern)?

Can we, or do we even need to, or have we already moved beyond each faction feeling it’s own issue is so important that it has to be put above other Progressive issues first?

How do we find a way to advance a broad based Progressive Strategy? Can we embrace diverse inclusiveness in ideals as well as we do in membership?

Some links to consider:

  1. Conversation is on an open basis. There won’t be a ‘reading’ or formal statement or moderator. Just be open and chat away.
  2. This is a meeting for Progressives. Not a meeting to challenge progressives or attack progressivism. It is assumed that those attending embrace or self-identify as on the progressive left in social and economic issues.
  3. This is a text chat venue, not a voice venue. Voice often leads to distracting sounds and range based issues that clutter to conversation, and leaves out the non-hearing members of SL. Text can be understood (or even translated) by everyone, and retains a record.
  4. Assume everything typed in local chat will be recorded and possibly posted. I may put the logs into a blog post. Assume everything said in IM is confidential, as per the SL Terms of Service.
  5. Some disagreement will tend to occur. Keep it polite, and avoid personal attacks. Individuals who demonstrate an anti-progressive agenda and who are present to attack or shut down ‘the left’ will be removed.
  6. The meeting is held on a property in Zindra, on A rated land. The venue is clothing optional. Any ‘adult aged’ avatar is welcome (including things where this is a moot point, like a robot or ‘prim cube’ or animal. ‘Adult’ activities are not to be done in the presence of the meeting.
  7. Suggestions for future topics, the meeting area, and so on are welcome. I suggest writing them up and sending along a notecard. There’s a ‘mailbox’ on the wall above the ‘radio’ for dropping notecards if no one is around.
  8. We are above a river on Zindra, and sailing / boating is available at ground. Clicking the space in front of the door will take you down to ground, to a door that can also be clicked to return back up.You can use the meeting hall and the land below as you desire when meetings are not taking place.
    The radio in the meeting hall and a linked radio on a DJ stand down below can both be used by anyone, but are limited to the presets I have placed in them.
  9. There is an ulterior agenda to all of this – I am hoping people can meet / make new friends. Self included. If you find you like what someone has to say, feel free to keep chatting with them after the meeting.


Progressive Left Think Tank – First Meeting 3/1/2017 8PM SLT
SL Event:
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

White America wants me out.

Mad as I can get today…

38% of America’s white population believe non-whites are less-evolved. Make no mistake, last night in the USA was a whitelash. White Power is back in vogue in the USA. Yes both Candidates were white – but this was a rebuke of Obama as much as Clinton, and it was an embracing of a Racial Supremacist as President.

It is white America telling the rest of us they’d rather we were dead. That’s not why everyone voted the way they did – but it is why those who voted for Trump did it. It is all over his message. You either embraced that hate, or you cared so little for people of color that that hate didn’t matter to you – which is the same thing.

These racist crackers don’t want the rest of us around. I’m just about fed up with them.

Their racism was so strong, that a majority of white women voted for a man who’s proud of his history of sexual assault, just to send a message to us. They sold us out.

This issue, whether you’re Black, Asian, Native American, LatinX, or a Mulatto mix of all of these like me; has put a target on all of us.


This BTW, is set to take a copy. copy/no-mod/trans

Racism, misogyny and religious intolerance have now been given a green light, and you need to understand that you will be under attack. You will be under attack from government policy. You will be under attack from the courts. You will be under attack from the police. You will be under attack on high school and college campuses. You will be under attack everywhere. Make no mistake: Donald Trump is as close to a strong-man fascist president as we’ve seen in our lifetime. And strong men don’t look for the middle; they demand everything they want.” – The Root

Solidarity is the key, if we’re ever going to stop them. It will take hard work even just to slow them down.

But don’t you dare try to tell me everything will work out and be OK, because it won’t;

“The upsetting part about last night wasn’t that democracy “died.” It’s that democracy worked. And the results showed that an overwhelming part of America does not want minorities here. This isn’t just another cyclical political party swing. It’s a loud and resounding message from white people telling minorities that we shouldn’t get too comfortable here. So yeah, we’re scared. And if you’re white, you don’t have to be. But please stop telling us that everything is going to be okay, because all signs point to “not okay.”


Stuff and Things – as SL gets kind of solo even as I go to more places…

27414259970_02798ba749_oSo its been a long while since I updated my blog.

The upgrade to Firestorm that brought the much needed Jellies came, and I see lots of flat out stupid people dialing up so they don’t see Jellies and can ignore this rather than trying to reduce their lag

The update to Belleza came, and it was a resounding successful improvement. But I still see merchants not including Belleza when the dev kits for Belleza are available now…

I have more or less adopted a clothes-free SL-lifestyle now. In part I just feel comfortable this way. I don’t get anyone being shy about a cartoon in a video game on their computer screen and its fun to run around like this and imagine if I could really do this. In part its a personal statement against all those people who refuse to sell me things because they’ve yet to support Belleza… 🙂

And its just fun.

No I am not a nudist in real life so you can stop IMing me that question. I personally think real life nudists are willfully foolish in their insistence that nudity is not sensual. Made all the more obvious by the fact that their sims in SL are full of xxx-poses behind every corner. Even the ones like Eden (where I am not allowed because they don’t allow people that look like me) that ban that in public have it inside so many of the buildings…

Then again I get that they probably do this because of fears of real-life crackdowns if they admitted the truth about the sensuality.

I keep meaning to write three articles here…


Standing about rather than getting things done…

About how I use Firestorm now that I do use it. I’ve been opposed to TPVs for years so this is new for me but I tend to deep-dive into things I do so I’m already helping others. But there is also a lot I could still learn.

As an aside to help explain why I’m on Firestorm now:

A great quote I don’t remember the source on is ‘have loosely held deep beliefs‘. I think I heard it on the Tim Ferris podcast… This is to say that you should get to know and very strongly advocate the positions you hold – or they are not worth holding. But you should be ready to abandon them in a moment if they should prove flawed or false. Be an advocate, and activist, but have no loyalty. Loyalty is for the ignorant. Principle and ethics are what should guide.

So this article would be both about how I use Firestorm now, and why. With the note that I could drop them in a moment if the winds changed and they were no longer an ideal choice.

The biggest gain for me in Firestorm was the built in AO. Yes this very old feature that the rest of you know about. It cut about 3mbs off my script count because I figured out how to use it to be a my own ‘dance engine’ and not just AO. Hint: put all your dances into the stand category of a ‘second AO’, set that one to cycle as desired, and switch to it when you want to dance. Can’t share dances? Big deal, I can’t stand line dancing anyway. Firestorm’s other features are handy but I could survive losing them. But this one reduced my lag – so it actually helps not just me but also those around me.

I want to write about how severely Second Life is a ‘white space’ and how alienating this is to me as a person of color. SL is a very unfriendly and uncomfortable place for me a lot of the time. Everything is just too ‘white’. This is an article that would not win me many friends… Because white people are very fragile when it comes to talking about race – they generally cannot handle facing reality exposed. I lost a few friends just with each shift in tone on my avatars skin… So I’m pretty sure if I were honest with them about how racially charged SL is, I’d clean the slate of the ones I have left… Since it is so ‘white space’, so ‘ethnic’ for their ethnicity, they don’t see it – they are in their comfort zone in SL. But to such a degree that it is alienating for the rest of us. Insert token other person of color here pointing out to me how wrong I am because they’re are more white-minded than me even though less white-bodied than me – a person who does not get the difference between individual and systemic.

Actually my favorite example of this – combing both ‘white fragility’ with ‘you are not colored enough’ was a blond haired blue eyed pale as a ghost but not albino woman saying she was African American and so I, as a Mulatto mostly Asian/Indigenous mix had no place speaking from the POV of a person of color… Which she did elsewhere rather than ever approaching me…

Even this article will get me into ‘trouble’. I need to do a new updated review of Belleza. The new versions of the body are amazingly well done. Belleza is now the lowest lag mesh body option out there, it holds up the best to changes in the shape dials and avatar physics, it looks really nice, and it has a wide list of options in customizing.

I feel merchants under-support it, and over supports significantly inferior bodies like Maitreya. Now remember my idea of ‘loosely help deep beliefs’. My first review of these panned Belleza as bad and at the time I was getting ready to promote Maitreya. But over time I saw Belleza fix every issue it had, put in more improvements, and all while Maitreya’s flaws were fundamental to the design and not fixable without ruing compatibility with all past clothing. Note that Belleza had the same problem (but to a lesser degree)… and this is why ‘Isis’ was put out to replace ‘Venus’…

Maitreya’s problem, in a nutshell, is all in your bosom. It deforms when you get just a little big big or small, and it has horrible avatar physics that leave it unable to look naturally weighty – but instead kind of springy with a ‘boing boing’ jerky bounce if you try to make it have a lot of motion (as it should if you are nude – if you meet me in SL you will see my bosom swaying all over the place. Now go topless and run around and notice your boobs are not going to run in the same direction as you… But on Maitreya, they will just bounce like a yo-yo on drugs). This is not to say Belleza is perfect. I still don’t have the sway of real life. But its the closest to it I’ve been able to get to so far. Only Lena Lush comes close – but that body is very high ‘Avatar Complexity Index’ and doesn’t have many alpha cuts. Mind you now that I am an SL-Nudist Lena Lush and Lena Perky are actually decent choices: They are mod and you can delete the parts that make it high ‘Avatar Complexity Index’ (the applier layers), and if you’re always nude you don’t care about alpha cuts…


Maybe I will write those articles and maybe I won’t. The points they will hope to make are now ‘out there in part’. The arguments I would use to back those points… that would take more writing. Though I fully expect I will end up having to moderate some comments to this blog article in regards to my comment about SLs ethnic biases and Maitreya’s flaws.


Hey naturists: Tell me again how nudity is not sensual or erotic?

All of that said… Since I am an SL nudist these days, I have been seeking places I could go while nude, and trying to build a ’24/7′ list of places that will let me be as I desire to be.

Right now that list is basically these venues, which includes several spots that are listed as ‘pickup joints’ but which in actual use are just hangout spots.

  • Naked – the only place I have a rental lot. 10 sailing sims. It is started to lessen in activity because it lacks good focal points. There is a popular hangout spot by the landing point but it is all chairs so the people there just sit and be boring. I feel a redesign to get them up and maybe moving or dancing, or at least to mix the seats with spots to stand or dance, would help. I also think removing ALL the furniture from there and moving the landing spot to the south of the sim just across from a clubhouse down there would greatly help the place…
  • ~ Hydra ~
    I go here when I spot enough green dots. Its a trance / euro-something dance place. The info encourages nudity but its rare to see. Though on some days for reasons I don’t know half the crowd will be nude. Curiously I did see them boot a furry out of the joint even though there is no sign anywhere that says no furries allowed… so I do have one DJ there now that I avoid.
  • [SMASH]
    Basically the same kind of music as Hydra. The place also allows nudity though I was told recently that it used to not allow such. I wondered if I was welcome, until a manager took the time to have a conversation with me and be welcoming. After all you can never trust the ‘hello [avatar name]’ that pops up when you teleport into a place… I usually don’t respond to those with any more than a ‘/me waves’ because I am not sure if they’re just scripted messages…Generally I like SMASH, but it moves the event around the sim and 2 or 3 of the spots they use are extremely laggy – as in I drop to 1 to 5fps… even with graphics turned down, and in one of them, if I end up there, I have to ‘force quit’ out of SL and relog in to another sim… But as long as they don’t cycle into those spots the place is enjoyable.
  • BLACK VOLCANO BEACH – I’ve known about this one for a while but generally avoided it because everytime I went they were playing some kind of metal… Recently started sticking it out to find that not all of the DJs are metal. As long as they aren’t playing metal I can sit here and enjoy the place.

Now I’ve just shared 4 places, 3 of which are dance clubs. This is my problem in SL these days… Dance clubs in SL are places to be alone in a crowd.

The 4th place, Naked… is serious ‘white space’. To the point that most of the people there don’t even greet or talk to me when I pop in. So I’ve been lessening how often I go. I have this impression that as the non-white avatar appears, people just shift to IMs… True or not… I don’t know. But I feel alienated there on a good two-thirds of my visits. I will need to put a white alt together again and see if there’s a difference.

  • Commune Utopia – I used to go here a lot, and still go often when I see a crowd. Its semi- welcoming. People will talk but not to the degree I’d like. The build is too dense though – giving me enough lag that to walk from one spot to another it is easier to just teleport. Even with short distances of less than a few meters. They recently moved one event to a beach spot that was on a very narrow pier – making this even worse, as I generally cannot find a spot to even stand. That said if they’re doing events on their ‘main floor’ and people are there, there’s plenty of open room there and walls that block laggy outside items from slowing up the graphics. Though of late the events there have been under-attended.
  • Old Lar’s – this is a spot I keep meaning to start going to. I’ve snuck in on alts a few times and found it OK. Just a dance club though so again it is being alone in a crowd. I have yet to make it a regular spot because it is one of those places with people dancing on bar tables and I just don’t get why a bad movie from 2000 (Coyote Ugly) has become ‘the thing to recreate’ in Second Life clubs… It’s the same reason why I don’t attend the ‘CMNF Lounge‘ – all they do is dance on the bar… Not to mention too many people on old pre-mesh avatars. :)So why mention Old Lar’s if its not even a hangout for me? It’s indicative of my search issue. All I can find for places that welcome nudity and are always busy are clubs where you sit there alone in a crowd. And something about the theme tends to jar at me. I imagine it is perfect for the regulars. This is a bit of what I mean by Second Life being so severely a ‘white space’. These places are too ‘ethnic’, as in ‘white ethnic’. So many white people will read that line as an attack… and then feel like a Soca or Hip-Hop club is too ‘ethnic’ and not see the contradiction… Its not about places being intentionally hostile – its just about the perspective the scene is made from and for. I’ll try to avoid getting too started on the ‘Reggae’ clubs in SL – they all remind me of the kind of joint you’d find inside of a tourist hotel in Jamaica rather than out in the community… Either they’re clean and hippie, or they are ‘Rentafari’ XXX joints (in fact many of the ‘hip-hop’ venues in SL seem like ‘tourist’ spots rather than for people ‘in the life’ – the avatars in them are just too ‘over the top’). Remember just because I’m an SL nudist does NOT mean I’m into the whole SL-sex scene.
  • Phil’s Cafe – this is pretty much exactly the kind of space I am looking for in Second Life. Only problem is that it is a weekly event that lasts one hour on a Thursday night… So what do I do with the rest of my week?At Phil’s, there is a weekly topic, and we talk. I can be dressed however I want and nobody cares. What matters is the topic. I do wish they’d update the furniture. I tend to just stand because the chairs all lack animations… This place is just a small box in the sky somewhere with some random diagrams on the walls and some prims you can sit on that are roughly shaped like couches – pre-sculpty furniture…But the fact that its discussion makes it appealing and I go. Granted every now and then it gets a libertarian coming in and the places goes downhill rapidly and they start spewing racist pseudo-economics or Ayn Rand pseudo-nazism. But the normal crowd is better behaved even though I’m pretty sure it has a few conservatives. There’s a few Philosophy groups in SL, but they’re either way too ‘white space’ stuck on Plato, or Libertarian. Even been to one that was a mix between Plato and Ayn Rand

If I could fill my week with places like Phil’s I would. I’ve been told I should host my own such venue. I did build one on my land, but I’ve had second thoughts about going ahead with it.

But instead I end up in a lot of places where I am alone in a crowd. Which has led to Second Life becoming a largely ‘solo-player game’ for me. I spend most of my time sitting in my skybox, sometimes elsewhere on my land, and then now and again alone in one of these crowds.


Too much time by myself in SL.

Sure I get IMs from people looking to meet me…

But they are often in one of two forms:

  1. Hey
  2. So here are these things about you. Now talk to me.

The first one… yeah, like… um… what do I say to a one word comment out of nowhere? Sometimes they manage to add a ‘baby’ on the end of it… Other times it manages a sentence that is usually a proposition and not to discuss politics…

The second one drives me even more nuts. This is the person who sends me a very detailed message. Pages, sometimes over days… but in it they never tell me a single thing about themselves or why or how or who or what to drive me to interest.

Instead the entire thing about their impressions of me.

I start to feel like an exhibit at a zoo.

I don’t want to be told about me. I want you to tell me about you and maybe some things about you we might have in common or could get together over.

I do realize here that I am sitting here asking other people to do the work of contacting me rather than getting out myself and contacting them… that is a valid problem. If I really want to meet people in Second Life, I need to become more outgoing…


Yeah, I need to start bugging other people instead of waiting for them to bug me.


Firestorm – Use Quick Prefs to set up Lag-Blocking of graphics heavy avatars

Lag Blocking of graphics heavy avatars is coming as a default feature in Second Life. I’ve covered this several times in the past, and it has been covered by other bloggers as well.

Once enabled, this feature will render laggy people as solid colors. The term ‘jelly’ has for some reason become popular in referring to this. The end result will be to protect you from crashes or slowdowns caused by people who are just wearing way too complex of items.

There is even a test viewer out there for seeing how this feature will eventually look and work.

All of the functionality for this is actually already in the current viewers, it just isn’t yet in your graphics preferences and Linden Lab is still trying to sort out things like ‘what to name the buttons’, ‘what messages to send to people when a lot of other people can no longer see them’ and ‘what should the default be set at’.

So in other words, a feature that will dramatically reduce lag and crashing in Second Life is being help up over what messages to put on your screen when you would be causing people around you to crash, so they have auto-hidden you from view… As for the default value… for the last several releases the number has not moved off of 80,000 – so the only important part of this actually seems resolved now…

On most viewers you can go into debug settings everytime you want to adjust this and tweak one of these values:

set this to “7” to enable all of this functionality. Any other value is treated as ‘off’.

RenderAutoMuteRenderWeightLimit – the value at which people vanish (invisible).
RenderAvatarComplexityLimit – the value at which people turn to a solid color. This numbers on this are not correct… So setting this to “54712” is the number to get ‘Jelly’ at Complexity 80,000.

QuickPrefsIconIn firestorm you can add these to Quick Prefs so that you can easily pull it up and turn it on or off, and tweak the values, if you don’t like what is happening. I often turn it off for a moment to see what I might be missing, and then turn it back it on so I don’t have lag issues. At other times, I play with numbers just to see where I can safely set it. The more crowded a place is, the lower I’ll set it (hiding more people), on a theory of using this to reduce my lag.

Click the wrench icon at the bottom right of Quick Prefs to add a new one or remove an exiting one. You can see here that my list is very different from the default setup of Firestorm. This is meant as a space for you to put the things you mess with a lot, and now you know the things I mess with a lot. And oops, my Draw Distance is super high there – kind of laggy to be above 96 – I just got back from sailing on Blake Sea where you have wide empty sims… and I forgot to lower it back down before making these.

Once you’re in the edit window, you can pull up a selector with all of the various debug settings. If you start to type in the name of the one you want, it will go to close to where your typing, so you don’t have to scroll through the entire long list of them:


Set each of them as I have in the screenshots below. Note that I set the the RenderAutoMuteFunctions to ‘integer’ and a value between 0 and 7. That’s important, because it only uses 0 and 7, and any other value used will be treated as garbage (it will work more or less like 0, but I’ve heard it can sometimes randomly hide things if not on 0 or 7).


I guess at one point they had plans for 1-6… but no more.


This is the value at which people go invisible. In Firestorm it matches to their Avatar Render Weight. In the coming changes this value is NOT included on graphics preferences, but is still in the debug settings.


This is the value at which people turn to solid colors (Jelly). In the official viewer this matches their Avatar Complexity. In Firestorm it is a little higher than their Avatar Render Weight – but not a consistent amount higher. So you will have to ‘wiggle the values’ a bit until you find the right number to use. Setting this to “54712” is the number to get ‘Jelly’ at Complexity 80,000.

And that is basically it. Once you have these values set like this, you can pull up Quick Prefs at any time and turn this feature on or off – to save lag or prevent yourself from crashing, or turn it on to see that laggy friend you’re trying to not say something too because they really like that one thing that they’re wearing that is melting your graphics card… /sigh…

Pretty “soon” (sometime between now and the fall of the Klingon Empire) this stuff will be added to the official viewer, and then rolled out to Firestorm and other viewers, all nice and packaged into the graphics preferences. Even once it is, it might be handy to still have quick access to it like this. I find I am tweaking these numbers all the time…


Why did I do all these shots off my belleza mesh body, mesh nipplesm mesh hair, mesh ears, mesh tail, prim eyes, and even sculpty teeth the way that I did?

Because as I’ve stated several times now… a lot of the mesh out there is actually pretty low on lag. With all this on, and even with clothes as well, I am quite often the lowest ‘Avatar Complexity’ person in a place I visit. You just have to start getting smart about what you put on – demo items for their avatar complexity before buying them.

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