Almost done WIP: Script Lag Monitor

I’ve been working on a new scripting project for the past few days:

This thing will monitor a region defined as either your parcel, all parcels you own in the sim, or the whole sim – and report back the top 8 laggiest avatars as defined in order of the ‘script time’ they are using.

Script Time is defined as:

the average CPU time (in seconds) used by scripts in an object or agent. Like top scripts, the time reported is the average script time per frame for the last 30 minutes for all scripts on the object. If the object has been in the region for less than 30 minutes, the number reported will be the average time per frame since the object entered the region.

It is getting it’s values from llGetObjectDetails: http://wiki.secondlife.com/wiki/LlGetObjectDetails

There has long been debate about the value of all these metrics in relation to ‘lag’. A lot of that revolves around people who are too picky over the definition of lag. Insisting on a technical definition rather than a ‘common use’ definition.

The common use definition is easy:

‘This stuff is slowing me down. Things are slow.’

The technical definition wants different words for:

  • The server is slow
  • My connection is slow
  • My computer is slow
  • My own butt is too slow clicking them keys
  • 27,372 different other things that most people just define as “this crap is freaking slow”.

All I care about is “this crap is slow”.

– That is how I define lag… I know that according to a computer science manual this makes me the equivalent of an Amish from the year 3702 B.C. who doesn’t even know what a stone axe is (ps: Amish didn’t exist back then. I know). Fine… But that’s what most people mean when they say “SL is laggy”. The mean their experience is slow.

So…

In the world of “this crap is slow” all of these metrics matter to some degree. They each indicate something different – but it all adds up to “WTF is wrong with my SL?”

The most important one of them though – the one that actually says “Yo… you, yeah you… WTF is you doing? Cut it out already!” is Script Time.

– This one is saying that person’s scripts are using up a measurable amount of CPU time…

Now we can argue about “the sim will still get everything done because scripts come after other resources and so your stuff will be done…”

But I want my stuff done now… I don’t want to have to step into the Tardis and have the Doctor take me to the end of the Universe to finish my ‘sit in chair’ action…

Sure it will get done… the CPU just pushes it off…

Kinda like Congress…

Push it off to after the next election… and again… and again… because it doesn’t want to pay that ‘time’ yet…

Even the people who say ‘Script Time is meaningless’ say so in terms of “because someday, long after the sun has exploded and we’ve moved to Earth 9 and the Face of Boe has passed away… (and even CW has run out ways to bring him back for the next season of Arrow) that crap will be done… so it’s not actually lag, because it does happen eventually…”

… Well even in that we’re admitting that “this crap is freaking slow”.

So…

I sort this meter by Script Time because it’s a concrete measure.

I show total scripts – that’s more a human curiosity thing.

Let’s say I’m running one beastly script that eats up 90% of a sim’s resources and you’re running 103 tiny little scripts that don’t do much of anything… who’s the bigger problem in that? Me. So ‘Total Scripts’ is great for drama but doesn’t mean much by itself.

Still I probably couldn’t pass around a meter unless I had that value on it…

Memory…

Script memory does mean something. But it is allocation rather than use. Allocation is more important than people think though…

Let’s say you have a nice closet rack with 72 clothing hangers on it. I say “I reserve these 64 hangers for me, you get the rest”

I put up 3 dresses. You’re standing there with 20… You put up your first 8 and then reach for the 9th hanger and I slap your hand away saying “that hanger is mine.”

– I only used 3… but I allocated 64.

This is why allocation matters.

Because you now have to keep swapping 11 dresses in your hand with the 8 on the rack and juggling that mess… because I’ve been a jerk and reserved the other 64 for myself and walked away.

There are tools in SL’s coding language to ‘change your allocation based on what you used’… to look at the rack after I put up 3 dresses and say “oh hey… I only used 3, you can use the other 61 now”…
– But most SL script makers don’t use this code… it’s why almost everything in SL, when you look at the script usage:

Shows a 16 or a 64, or some multiple of those numbers… There’s a reason I picked 64 hangers… SL’s mono language only sells hangers in packs of 64… then lets you tell the closet how many you used and let other people use the rest. The older LSL pre-mono system sold them in packs of 16 and made you use them all, and if you had 17 dresses… tough.

So… Script Memory usage is useful… but also kinda tricky… and it’s subject to a massive amount of drama among the community because of the issue of it being allocation and not usage and questions on ‘what’s that mean’.

So I report it… but I sort by Script Time instead.

Arc…

This is the old metric that was used before ‘Avatar Complexity’. There actually two versions of ARC in SL, and one was total junk, the second one was almost good, but not really good. I have no idea which one SL’s code reports – but neither is the current system.

However SL code has no way that I could find to get ‘Avatar Complexity’, and again a lot of meters report this value. While it is not accurate, it IS still useful to see in terms of sort order… the higher someone is on, the more laggy they “probably are” to those around them – in terms of more stuff to have to deal with when that person is around you… but it’s hard to say at what point is there an issue… and with modern graphics some people might be easier to ‘render’ (see) who have higher numbers than others… So Arc is only “sometimes useful”. We definitely do NOT want to sort the list based on, nor take action or warn people based on values in it.

If we had ‘Avatar Complexity’ that wold be different – it is possibly even more useful than Script Time for telling you if someone around you will cause you ‘lag’ (as in “slow your SL down” – you people who want technical definitions of the word lag can stuff it).

Finally we get to ‘Download Weight’ – I don’t think anyone else reports this, it was a curious metric I found in the LSL code:

http://wiki.secondlife.com/wiki/OBJECT_STREAMING_COST

http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost

I am calling it ‘Download Weight’ – what it is referred to in the second article, rather than ‘Streaming Cost’ because this isn’t your Netflix bill…

Here’s some techie mumbo-jumbo to make this more confusing:

“The streaming and rendering cost of a Mesh is directly related to the number of bytes in a Mesh asset LOD slot, and the likelihood that a given LOD will be downloaded and displayed can be computed based on the size of the object. Imagine a set of 3 concentric circles centered on an object where each circle represents the transition boundary between LODs. The streaming/rendering cost of that object can be determined by examining the size of those circles vs the number of bytes in the relevant LODs. Uploading a high LOD only will result in the load of the high lod being applied to the entire 256m, while uploading appropriate LODs will result in the lion’s share of 256m being applied to the lowest LOD. ”

Confused yet?

This one basically means… ‘ya’ll gots some stuff that is taking time to download and render’.

Um so… yeah… Is that important? How much is too much? If I am at 31 and you are at 753 does that matter?

This one looked interesting to mentally note and observe… but it is too vague to use for determining ‘who’s naughty and who’s nice’…

So the end of all that blathering is that this meter sorts on and warns on Script Time only.

It is basically the only metric we can have an objective opinion about that says “that person over there with a high script time is causing a problem for the sim”.

How much is high?

I dunno…

Yeah… that’s right. I don’t know. No one really does. So I made it a setting you can adjust in the config notecard.

– This is one of the major reasons critics of these meters don’t like them. “We don’t know how fast is too fast to drive on the freeway so there should be no speed limit and I’mma gonna go do 372 mph next to a school zone. da’freak with any kids I run over.”

I think it’s better to just say “you know… most people seem to be under this… so why don’t I double it, and set my gauge there…”

There’s actually a lot that I made configurable in this thing.

Here’s the config notecard:

# warn and then take action above this number, the value is in miliseconds.
scriptMemThreshold = 0.25

# Rerun the region scan every ‘scanHowOften’ seconds. Don’t slow your sim down scanning too often.
# The scan itself takes from 5-10 seconds to process all the data and send out warnings / take action, so
# any faster than 20 risks the script tripping over itself.
# This is protected against values below 20. Any values below that will be treated as 20.
scanHowOften = 30

# countToAction
# This number is how many warnings a person will get before action is taken against them.
# This is protected against being set below one. Values below that will be treated as 1.
countToAction = 3

# graceCount
# This is the number of scans to do before giving any warnings.
# When an avatar enters a sim, that sim has to load in everything about that avatar’s current status: the things you see, the scripts,
# and various assorted bits of data. All of this causes avatars to ‘spike’ on their lag reports for as much as a minute after appearing on sim.
# For this reason we don’t pester people who just popped in. If you find that people you know are low on lag and getting ‘warned’ by this monitor,
# up the value of this setting a little bit and have them test out teleporting in and out until you “find the sweet spot” for your sim.
# New avatars will still show on the monitor when they first join, just not get spammed, so you can watch the monitor to see how long it takes
# your sim to ‘load them in’ and bring their numbers down. And if it’s taking seriously long… see about asking somebody for a sim restart, or
# look into what’s going on with slowing your sim down… (some years ago I had to delete an entire line of furniture I had stuffed into a temp-rezzer
# because it will killing my sim – this was the day that convinced me to stop using temp-rezzers, and to update my brands of furniture…). I had
# thought it was laggy avatars, but as soon as I cleared that junk out, my sim was oiled-up and ready for action.
# For every step of this value, the monitor will wait ‘scanHowOften’ seconds before sending warnings.
# This value is protected against going below 1. Any value below 1 will be treated as 1.
# furthermore, for most sims, 1 is actually the right value to use.
graceCount = 1

# use ban, eject, teleport, or warn. All other entries are treated like eject.
# ban: puts the avatar on the parcel ban list – use this carefully.
# eject: throws the avatar off to the nearest land not owned by the owner of the ‘ScriptMonitorZapper’. Fails to work on a region with no bordering regions.
# teleport: teleports the avatar home.
# warn: takes no action except to keep messaging the offender every 30 seconds asking them to reduce their lag.
warningAction = eject

# warningMessage
# This is the message sent to people to warn or notify them about being laggy.
# Split into parts 1 and 2, max 255 character each, in case you want an extra long message (like the example).
# This MUST include one use of both [*] twice in the message.
# The first use will report how much lag the offender is causing, the second will report the sim’s “scriptMemThreshold”.
warningMessageP1 = Your Script Time of [*]ms CPU time per frame exceeds [*]ms, which is slowing down the sim for everyone in it no matter who’s land they or you are on. Please detach some of that fine sweet lag you’re running
warningMessageP2 = around with so the rest of us can enjoy SL as much as you do.

# Avatars in parcels in this region owned by the owner of the parcel this is rezzed in.
# parcel: All avatars on this parcel.
# parcelowner: All avatars on parcels owned by the same owner/group as the land this monitor is on.
# region: All avatars in the region.
scanDistance = region

# Should the monitor report lag info privately or publicly?
# vocal: the monitor will say into local chat who is laggy – limited in distance to those near the monitor. – 20m range
# quiet: the monitor will only message laggy individuals, and not mention them publicly. mum’s the word.
# loud: the monitor will use shout to send a message about who is laggy. – 100m range
gossip = quiet

# The list of people you don’t want actions taken against. They will still get warnings when they’re laggy, but they won’t get zapped.
# Names must be full usernames, like: Pussycat Catnap or Reggae Resident. Just using Reggae would not protect that avatar.
# So again, avatars with ONLY a firstname username, like Reggae, need to have the ‘Resident’ part added in here.
avatarOnPrivelegedList = Pussycat Catnap, Reggae Resident

# The channel the monitor uses to talk to the ‘ScriptMonitorZapper’
# If you change this it will break the zapper unless you also make the value the same in the zapper’s script.
# You have to edit the zapper’s script – it does not have a notecard.
controlBoxChannel = -4902257

So right now… this meter is just on my land. I’m testing it out… I do plan to release it soon. When I do so… I am debating things like… what to charge for it… and what permissions to set.

I’ve been annoyed that none of the other meters I could find had readable scripts. I had to hack my way through LSL and the LSL wiki to figure out making this thing.

I was motivated to make it because every meter out there has half the features I want combined with a set of feature that annoy the heck out of me…

Like… spamming everyone sim wide the moment you teleport in reporting your lag…

– Well guess what? When avatars first land on a sim the sim spends a lot of resources loading them in, including all their active scripts, all the textures on them, all the mesh and prims, and an assortment of things… So when people first land on a sim they’re metrics spike up kinda high, then quickly go down to their actual usage…

  1. So that there was my first incentive… to make a meter that could track everyone on a sim, even outside of my own parcel, report people using excessive scripts to the meter, message them asking them to ‘turn down the music dude, it’s after 11pm and you’re blaring that Katey Perry like crazy all over the whole block’… and well… not do so until after they’ve been around long enough for the all the sim-loading-dogs to stop barking unless there is an actual reason to bark…
  2. The second thing that annoyed me about all of the competition was the extremely prim and texture heavy manner they used to display text… I used a full-perms solution I grabbed off of Marketplace:
    https://marketplace.secondlife.com/p/LLSLEDLCDSprite-Mesh-Text-Display-For-Developer-Use-Only/7245285- This means my entire monitor uses 3 textures:

    the backboard texture (512×512)
    A single texture for all of the text (1024×1024)
    The SL Library transparent texture

    and one more fourth texture, my logo, sits on the ‘ActionHandler’ box – the box that actually ejects, teleports, or bans people if you have configured for those options.

    If you display text on a board in Second Life, I highly recommend checking out this new display technology. It’s much better than the old methods…

I’m probably going to put this out soonish, and make it mod. It’s my hope that doing so will help improve it, and help other people learn SL scripting.

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SL Nudist, or not – “Transgressive Nudity” / Exhibitionism, and re-partaking in ‘Adult Content’ in SL

Been a while since I blogged. A LOT of things have happened for me in both RL and SL. Generally good stuff, but I’ve been busy.

This is going to be a bit ‘all over the place’…

I read an article recently about how Halloween is the one time of the year when we can escape ‘slut shaming’ and just have fun. When you can walk down the street in a sexy nurse getup, and then go back to normal in the morning. I think SL can also do that for some of us some of the time. You can express things here and it’s a ‘different space’ with different rules. Not always; I was recently admonished by a group and kicked out of another as a result of the changes in my SL nature I’m about to explore below. But much of what we do explore in SL is in that ‘different space’.

So this is kind of musing on that and SL and my recent changes in SL. All I will say about RL is that even more dramatic changes have occurred for me there. They were crazy, but resolved very well.

I find myself at odds with all of the ‘Naturist’ / ‘Nudist’ crowd both inside and outside of Second Life.

I am ‘not’ a ‘real life’ nudist. Never been to one of their events or places and everything I’ve read about them and discussed with them tells me I would not enjoy my experience there.

But why. When the idea of ‘running around without a stitch on’ fascinates?

For me the nudity is highly sensual. I find the human body erotic. I strongly believe this puts me on the ‘right side of biology’. ‘Naturists’ spend an amazing amount of time talking about how un-sexual the sex organs are to them… which just baffles me every time they go down that route. I suspect our ancient ancestors before humanity had clothing spent a lot of their days “bouncing on the pole”, closer to Bonobos in conduct than Chimpanzees.

Yes there are plenty of nude societies around that world that do NOT spend all their time stuck in an orgy. An assortment of rituals, taboos, and gender divides end up serving the purpose that clothing serves for the ‘modern world’. I could be right or wrong about this. It’s just how I feel about it…

And that could easily say more about me than anyone or anything else.

Some of my own Amazonian ‘kin’ from lower down the mountain than my own people, live their whole lives in the nude down there by the river. And some of their societies have extreme taboos about going anywhere near a person of the opposite sex. Yes you can google, even google the exact name of my ethnic group, and find ‘online porn’ with ‘Indian Looking people’ playing or touching each other intimately. Maybe real, maybe not. I’ve certainly been trolled before by a racist posting a picture of someone who looked a lot like a cousin of mine, brutally murdered in the Amazon… As an excuse, the person stated it was an image from a movie… But the message was still there. Kind of like putting a noose on a black man’s mailbox and then saying “but it’s just a Halloween prop” – your message is still pretty starkly there. But the point is… there’s a LOT of stuff out there that is ‘fake Indian culture’ made as entertainment for whites. Hollywood had a whole genre of movies for this in the 1950s…

But I’m related to those folks in the Amazon by blood but not by culture. I’m an “Amazon Indian” born in a city of 9 million, who’s Amazon relatives live in a city that was put under Spanish rule almost a 100 years before the first ‘white man’ ever stepped foot in New England (it fascinates me how US-Americans talks about landing at Plymouth Rock into an untouched wilderness, and getting served corn – which was a trade good those ‘Injuns’ got from the Spanish that had been sitting in Mexico City for 100 years already).

But I am no less Amazonian than a Scottsman who isn’t running around in a kilt with William Wallace fighting the English with a sword and funky pipe music is no less Scottish. Well, maybe a person who is a quarter Scottish… We don’t all lose who we are the moment we stop being somebody’s stereotype.

So um… sidetrack aside (this whole article is a sidetrack of itself)… those Amazonians I do know of that live in the nude – have some major taboos. Often a village might be split into a male and female side, and you just don’t cross the line except with your own family. Clothing might very well be the first line in letting men and women socialize without resorting to an orgy.

Whether or not nudity and even social nudity is erotic in an of itself… it is for me.

I believes that puts me in the camp of not a ‘nudist’ but more like an ‘exhibitionist’. Another terms I’ve been tossing around in my head for this is ‘transgressive nudity‘. Something you will see in erotic fiction a lot: a character is nude in a setting they should not be, and this becomes the ‘focus’ of the eroticism for that work of fiction. The ‘transgression’, violating the social taboo.

Nudist say be yourself, be accepting. So I state myself, and they get mad as all heck. Because they’re whole thing is about denying the very thing I find self-evident. When I was younger this is a little like why I decided against Buddhism. I was fine with all the mindfulness and meditation, but I don’t think existence is suffering. The divine put us here to learn and enjoy and each other; to live in love.

I’m finding in SL that I like being ‘THE’ nude person in a crowd, and then imagining people are perving on my avatar. On the other hand if some bloke starts IMing me and making me aware that he actually is doing that, I get annoyed and even often block such folks… I could never do this in real life for an assortment of reasons, but in SL, it’s a bit of the ‘attraction’ for me now… to be in that situation.

You know what… just because I’m not white, just because I’m brainy, just because I’m intellectual and hyper political, just because I’m a person of faith… Just because all of that, doesn’t mean I can’t also have some weird kinks in my personality… and one of them is that I get turned on by watching my little cartoon avatar run around naked where she’s not exactly supposed to be naked, but can still manage to get away with it.

I get to be an individual too, not a label, and this is my individuality.

This is all kind of funny given how I spent just over half of my years in SL living a nearly completely ‘G rated’ existence, and seeming to be perfectly comfortable doing that. I’ve yet to figure out why this split is going on for me – how I’ve flipped sides of a coin.

But I’ve gone a step further than that of late.

 

Recently I began putting up explicit art of my avatar. And that was a very scary move, but also a very thrilling one. I sat on those works for months daring myself to post them and not doing it… telling myself to forget it and then constantly going back to ‘hovering over the submit button’. During this I even categorized all my art on flickr in my head, and started up a plan to delete ALL of the nude work. To basically tell myself: you go forward, or you go backward, but you don’t sit on this line where it’s driving you up the wall. I actually started putting this art into SL months back… if you’d been around my land you would have had a good chance of running into it. But putting onto flickr or here or somewhere felt like a ‘bigger action’.

 

Back when I first went ‘G rated’ I had a similar moment. I deleted a huge amount of ‘sensual and erotic’ outfits and furniture. Straight out tossed them into the trash. Can’t really sit on the middle of the fence…

When I went to being nude in SL, I started with just a ‘here or there’ and kept up with a lot of clothed outfits. But over time I’ve ended up getting rid of almost all of my clothed outfits (everything that was transfer went to an unused alt, the rest I just moved to an ‘OLD’ folder and deleted all the outfit configurations I had… with plans to rebox it but it’s a LOT of stuff…).

I do keep a small selection of clothed configurations: string mini-bikinis for G-rated land and then a very covered up full outfit for when I feel I need to be respectful of something that has blended in from RL (like if somebody starts talking about a RL personal tragedy, my desire to engage in my ‘sensual kink’ vanishes and I put on that outfit)… or if somebody on my block list is around and I feel ‘on the defensive’ and ‘foul of mood’ (one person on my block list has recently started going to one of my regular hangouts – otherwise most of the people on there are folks long ago banned from SL, or in circles I have moved so far apart from now I never encounter them).

So… rambling here… But other than that small selection I’m basically always nude in SL now. And I find it most exciting when I’m somewhere where the rules don’t ban it, but it is just a little to this side of ‘improper’. Or if everyone else is clothed, I’m nude – and somehow this is normal.

When I’ve gone to places like the ‘Naked’ sims… I feel kind of ‘dull’… in part I very much feel I do NOT fit in with the people I meet there (in most nudist hangouts, the people are not at all friendly – and this seems to happen to me regardless of my avatar choice. I’ve done my old ‘bring the white girl alt’ test to see if it is racism… and that avatar also gets a cold shoulder). I see them be friendly to other people, but not me. Somehow the fact that my “thing” and their “thing” are oil and water is apparent. We might both be liquid… we’re both nude. But it’s different.

I do notice how there is a sizeable segment in those places that seems to intentionally use ugly avatars… pre-mesh, hairy, out of shape, or whatever. So I kinda have to believe that for them the nudity might not be sensual. But that just makes them all the more confusing to me. I’ve even had this as a similar argument with RL nudists. Got into it some years back with one when I simply noted that the vast majority of people in RL are sexually attractive. Something I find true. That set them off like I’d come to a police squadron in a BLM t-shirt; I think I’m being completely rational and good intentioned, and the other party has a freak out on terms that baffle me.

On the other hand, oddly enough a LOT of these people on the nudist sims that tell me nudity is not about sexuality spend their time in ‘adult’ hottubs using the sex poseballs… So um… OK.
(Specific people who have ranted at me over this issue, have also sent me sex-furniture in SL…)

– And while I like the sensual and the erotic, that kind of scene also ‘rubs me wrong’. I seek the thrill of something, but the idea of making it a group communal thing just causes it to be a turnoff to me.

PussycatDancing - 720p and wide

(Animation of me dancing)

If I wanted to engage in a whole lot of ‘free sexxors in SL’… I’d put on a slightly ugly avatar, go to a nudist sim, and rant about how sex is evil and the body is not sexual and then everyone would invite me to the orgy… Or so it seems when I go to these places… that is what they do. But the whole experience would be a turn off to me.

SL Orgies just ‘rub me the wrong way’. Can’t say why, just not my thing.

But as I noted, I’ve been putting up explicit art from SL lately. And well, to get that art, you gotta make that art, and to make that art, you gotta do things.

So I’ve been doing things. In SL. That I’d stopped doing around 2010 or 2011 somewhere (bit shaky on when that was).

I’m finding it kind of fun. It’s not the wild crazy conduct of my early SL days, but it looks a lot more wild because I know how to make it look that way now, more so than I used to. And well, these mesh avatars have a lot better details to them than the old ‘SL mesh’ does:

A rare 2009 moment. I had clothes on.

 

I’m still feeling a little selective and particular in all of this. I’ve yet to do what I used to: hit some random adult place and jump on a random poseball. Not sure if I will return to that kind of wild or not. It has a certain thrill to it, but it’s also a purely visual entertainment. The problem is most of the guys in places like that don’t have a look I find appealing. My newest explanatory ‘profile pick’:

SL Sex – let’s play if we play right together
Back into SL-Sex now, but still find it silly. Yet I am super-shy about starting things & I have my limits

I love watching SL avatars have sex, it’s a big turn on. I love public sex & crave to find an audience. I want to be watched

You’ve gotta look appealing to me. I like a pretty-boy or toned build, No super-muscle types. Gotta have good proportions. No tiny hands/arms or heads. I like Black or Asian looks or fantasy/alien tones. Your cock needs to be normal – not tiny or super sized

But this stuff is also mental, erotica & not just porn. I’m not yet ‘fluent’ in SL-roleplay, so help me out. 🙂

You’re going to have to be engaging, with intelligent dialog outside of sex. You’re going to have to talk about something other than what you think of me & my avatar

I will not do anything related to D/s, Gor, BDSM, RLV, sexual violence, or disempowerment

While I prefer F/F, it always seems to have ‘hangups / strings’ in SL, so M/F but no Herm / mixed-sex AVs & no blondes

Sorry blondes, that stuff just squicks me. 🙂

That’s a work in progress. I tend to write it in moments of being ‘on’ and then read it in moments of being ‘off’ and think to myself… ‘what the heck are you doing writing that?’

And there some moments of pause in all of this. I’ve already had someone I had to rebuff a half dozen times last year when I was just nude but still not into a ‘scene’, approach me again. With my art ‘out there’ it’s only a matter of time till people start making new judgements about me, for good or bad.

But… I’m on my path.

I’m not really sure who or what I’m seeking in this. I suppose I will either take a bolder step into some venue soon, or back away. The art’s out there now though – so I guess I can’t back all the way away without abandoning the avatar.

And that’s a big part of why it took me so long to come back to this cycle of things, and then to ‘out myself’ about it. This isn’t really always Halloween. There is slut-shaming in SL. And I do wonder if a few people I’ve known over the years in SL are rethinking knowing me as a result of ‘recent dramatic changes’ as well as some who are now focusing on me in ways I might not exactly like.

As I noted, I am still a deeply spiritual person. Let me just share my other new ‘Profile Pick’ with you:

Politricks and Faith
Despite my nudity and graphic content, I am still a person of faith, and still a leftist.

I am generally aligned with Rasta, though I explore sensuality in ways contrary to Rasta. As a rasta, I know the purpose of a pastor or priest is to lie to people and steal their spirituality for his own ends. I know that we must each come to faith on our own, with the help of peers, but without false leadership. Religion may be the opiate of the masses, but faith sets you free.

As a leftist I know equal rights and justice must be struggled for, and achieved, by any means necessary. Downpression is wrong, and I must chant down those who try to Put I down. I know that denial of Identity-politics is just code for forcing majority-identity and excluding others. And as a leftist, I exist for the struggle. Justice before Peace.

Religious people can be judgemental. And that includes ‘devout Atheists’ – which I find to be a rather extremist religion of it’s bent, bent on acquiring converts and centered on a ‘faith’ that there is no ‘faith.

But most religions are anti-sensual, and here I am blending the two – while coming from a faith, Rasta, known for being non-sensual. I see this as right for me, but I am sure others will not.

I think it’s just my nature to be transgressive, and to fight. I land in that space no matter what I do.

New Nudist / Naturist estate in Second Life

BLNE

Outside the main office. I’m actually behind it. Front door’s on the other side.

Some of you may know of my experience with the Eden Naturist estate being less than pleasant. Not on a personal level, but in that they do not allow any non-human avatar elements other than mermaid tails… for “realism” sake they allow mermaids. Yeah… so their policy still grates me…

I’ve been looking for ‘nudist / naturist’ places I could go to and actually live the naturist motto of “be yourself” in SL since 2009… Even during my ‘PG only” phase I was looking for the purpose of finding such a place for everyone else.

It always baffled me that the community that said it was all about “being your natural self” had such up-tight rules about who you were allowed to be…

It wasn’t just Eden… It is frankly a whole LOT of these naturist places in SL, that seem to be a space for only “their kind of people”… One set of odd-rules leads me to thinking about ‘everything else’ and then generally starting to feel uneasy even when I popped in with a ‘rule fitting alt’.

So that negativity aside… On to the positive.

I found it. I found the place I’ve been looking for.

BLNE_Home

My SL Home on the estate.

And it’s been waiting for me since January, but I somehow didn’t notice it.

Blue Lagoon Naturist Estate is an estate of 24 sims subleased out from the Anshe Chung system of estates. There are a whole lot of spots of different kinds left for the taking too.

BLNE_Map

A lot of availability – in part because they keep adding sims. They let you move a few times a month, more if you pay a service fee. So I’m guessing as they expand people spread out.

Split between two basic themes by a hole in the middle. The southern half of the estate seems to have ‘coastal beach’ as it’s theme and the northern half of the estate is ‘temperate evergreen coastline / lake’ in theme. Baja California or Seattle coastline for a west coaster like me. Am told the northern sims take some of their intention from the Nordic countries. If that’s true it just puts more points into the basket of reasons to visit that part of Europe someday…

BlueLagoonSailing_009

The bridge transitions us between ‘beachy’ and ‘temperate’.

The things in geography and greenery that make me feel ‘at home’ are simple: water, hills / mountains, evergreen trees, and the smell of eucalyptus. Eucalyptus has no natural relationship to this, being an Australian tree. However the San Francisco Bay Area was taken over by Eucalyptus trees in the late 1800s or early 1900s as a greenery plan; so I grew up with that smell as a way to know I was “home” when coming over the hills that separate us from the San Joaquin valley. Efforts to return native wildlife and plantlife have since removed a lot of that smell, but I still feel “grounded” anytime I smell that tree.

BlueLagoonSailing_011

These mountain-top bridges often mark transitions in climate zones.

Er… eucalyptus tangents aside… can’t smell through SL… the northern half of this estate otherwise really hits my “this is perfect” button just right.

The layout of the place is friendly to exploring, driving, and sailing; as well as to having a nice ground level home (skyboxes are allowed above 3000m and even some already set up for rent).

The rough center of the estate is a hole with no sims in it. This does mean that along the edge of that there are a few odd looking spots with edges, but they have mostly smoothed things over to look natural. I have yet to ask if the plan is to fill this in over time. In January, my snooping through old notecards tells me, this was 9 sims. Now it is 24. So the place is growing and might not be done growing (hopefully).

As seen in the images, I had a lot of fun sailing the circuit of the estate, and I highly recommend it. In my time here I’ve also seen a number of other people sailing by me.

This estate is not a ‘social dead zone’ even if the sims are mostly residential and only about half filled. There is an active club at the center of the estate, on Rising Sun Isle.

BlueLagoonSailing_021

One of the 3 times I’ve been to the ‘club’ – the other two times had about twice this crowd. Not too small or too busy. Enough to be social and not laggy.

– where they do multiple events throughout the week. If you are unsure – go to some events. From this same spot you can get all the info you will need on sim rules, contacts, open rentals, and even catch an automated bus tour around the estate. I was encouraged to take the bus several times by enthusiastic estate managers.

The estate group also has some friendly chatter in it. Join the group, get a spot, and even before you say anything to anybody you’ll start to feel the community around you. That leaves me with a very good impression.

BlueLagoonSailing_017.png

A spot for rent in the ‘temperate climate’ north half of the estate. Keep or replace the house.

Parcel cost seems to be just under $2L / prim per week. I am paying about $844L for 469 prims. This varies by parcel kind. Boat slips are very cheap, boat houses are cheaper than parcels, islands and parcels are similar to the rate I’m paying. If you rent a boat house, you can remove it and put in your own boat house – but you have to stick to theme. Likewise on parcels, you need to fit a general zone theme. No rezzing an urban skyscraper and beach trees on a northern temperate estate, and no parking your spaceship on the beach of a beach-plot. But the themes are pretty easy to fit with.

BlueLagoonSailing_014

This area reminds me of a swamp. Boathouses with a road one one side and river on the other.

I will leave you with a series of visuals below, and a little note for many of them. Come on by, explore, and rent a parcel. Especially if you are an SL Nudist. And feel free to come visit me if you see me on the estate.

BLNE_Home_Chair

Sitting on the deck of my new SL Home.

Now that I’ve kind of moved here, I have a good amount of mainland land I’m looking to sell off. Starting with my plots on Blake Sea and Roadside Zindra. I looked at the financials on this. I am paying $844L/week. As I type this that is US $3.35/week. In my area, that is called “1 double latte” at a local coffee shop. Easily affordable.

But I could use with trimming my mainland tier a bit, and I will use this as an excuse. More actually about time commitments – I want to be in this community, and I have mainland parcels I haven’t been to in months… so… trim the land I don’t use. Use the land I have.

BlueLagoonSailing_007.png

Boat Houses in the background.

BlueLagoonSailing_015

Some of these small islands can be fully sunk for a water-only parcel. Some have part of the estate on them. Several available in both climates.

BlueLagoonSailing_022

Skydome rentals in the main office. LOTs of availability here. These are un-built 60m diameter domes to put anything you want into. And they give 300 prims / 450L per week.

Skysphere_001

What a skysphere gives.

By contrast the two skybox styles give Stockholm: 100 prims for $150L week, or Uptown: 150 prim for $225L week. These come slightly pre-furnished.

The domes and skyboxes are all on the same sim. My suggestion would be to disperse them throughout the estate for better load balancing.

BlueLagoonSailing_012

The roads and waterways will give you quite an enjoyable tour.

BlueLagoonDriving_001

Roadways connect across the whole estate by going underwater in the southern sims.

BlueLagoonDriving_004.png

And in the northern sims, two functional ferries cross the river.

BlueLagoonDriving_002

A small airport exists in mid-estate, on the sim north of the main office.

BlueLagoonDriving_003

Apartments in the background there are for rent.

BlueLagoonSailing_019

Bouthouses in the southern sim have a unified theme if you keep their design.

BlueLagoonSailing_018

The apartments in the background, with a walkway down to the waterline / swimming area.

There is a whole sim sized racing track in the sky on the sim with the airport:

BlueLagoonRaceTrack_001

BlueLagoonRaceTrack_003

Play with a free racer here.

 

34672180072_fbffb33143_h

My Home on Blue Lagoon Naturist Estate before I furnished it. This building is by “Tobias Convair”.

low-memory Bento animation script WITHOUT a HUD

EDIT: Much of what I do here can also be done using the gestures system. This is for people that want these things without that system. To make this really useful I would want to add a randomizer.

I’m seeing a whole lot of bento stuff now which is great. But I am also seeing a lot of bloated HUDs that you have to wear all the time or your bento parts ‘splay’ or fail to animate or just get downright funky…

I fixed this for myself in my Bento tail. I noticed that everytime I took it off and on again, it broke – which included moments of login, complete outfit changes, and sometimes teleports or ‘those weird lag moments in SL’, or when I sat on furniture that reset animations…

BentoTailScript
So I wrote this (and will explain it below).

Just copy-paste this into a text editor or a script in SL, it’s tiny here to “fit” wordpress’ formating, but will be readable once you put it into noetpad, sublime, textEdit, or an SL script.


// channel to listen on.
// 43 was just a random number that I saw as unused but could remember easy.
integer LISTEN_CHANNEL=43;

// Put the default you want on rezzing here. Or set to "" to have the script randomize it
string currentAnim = "SwingCenterMedium";

// Leave these blank.
string lastAnimState = "";
integer choice = 0;

// Cap the script to this memory usage. Dummy value replaced by test.
// 18888 just happens to be what the test returned the first time I ever wrote
// this function for another script, and has no importance.
integer memoryLimit = 18888;

/*
 * clearAnims
 * This function is critical in memory management and to avoid 'animation conflicts / ghosts'. Without this, old anims
 * can sometimes 'pop back up' and start playing when the avatar transitions to a new state.
 * Sitting/standing, changing sim, etc. There will also be an eventual stack heap collision error if this is not run,
 * once you have 'too many' anims lingering. Note that this is written to specifically ONLY clear out anims that were
 * put onto the avatar by this script - anims residing in the same prim as this script. That is a security choice. We
 * don't want to go messing with other things a user might be trying to do. Besides I was unsure how to get a list of those anims
 * anyway, and didn't see a good reason to research it.
 *
 * I have encountered a few objects made by others in SL that do close all anims, even bento anims, though the objects
 * themselves were made before even mesh existed. Thus I couple this function with a timer that restarts our currentAnim if
 * the right conditions are met. See the timer() function below.
 */
clearAnims()
{
    integer i = 0;
    for(i=0;i<llGetInventoryNumber(INVENTORY_ANIMATION);i++)
    {
        llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, i));
    }
    // Specific to my brand of tail, this is a deformer that fixes how short the tail I bought was.
    // Put any other needed 'deformer' here, or remove this line.
    llStartAnimation("*LENGTH M");
    testMemory(FALSE); // rerun to avoid stack heap errors.
}

/*
 * This is a function called manually by the chat listener, to 'surprise' us with a random animation choice.
 * I have considered a feature to put this on a timer, effectively making this a cycling AO.
 */
randomAnim()
{
    integer number = llGetInventoryNumber(INVENTORY_ANIMATION);
    float rand = llFrand(number);
    choice = (integer)rand;
}

/*
 * testMemory
 * There is too much memory bloat in scripts in SL.
 * The memory a script shows is allocation, not actual - but allocation is still removal of resources from a sim.
 * So we should always allocate no more than we need.
 * There is a risk that the value set for 'memoryLimit' will be too low. Test results and adjust if there is a stack heap error.
 */
testMemory(integer verbose)
{
    llScriptProfiler(PROFILE_SCRIPT_MEMORY);
    integer usedMemory = llGetUsedMemory();

    // a tiny buffer to please my sanity. Up this by a small amount if you get stack heap errors in testing.
    // Alternatively considering changing the formular to: (usedMemory * 1.2).
    memoryLimit = usedMemory + 2000;
    llSetMemoryLimit(memoryLimit);

    // The code for verbose can be removed on a release version to save memory.
    if (verbose) {
        llOwnerSay("Limited Memory " + (string)llGetMemoryLimit() +
                   "\nUsed Memory " + (string)usedMemory +
                   "\nFree Memory " + (string)llGetFreeMemory());
        llOwnerSay("AnimationController script used at most " + (string)llGetSPMaxMemory() + " bytes of memory during Test.");
    }
    llScriptProfiler(PROFILE_NONE);
}

default
{
    state_entry()
    {
        // The value here is pointless because we change it in testMemory below.
        // But not running this locks it to a maxed value.
        llSetMemoryLimit(memoryLimit);

        if (currentAnim == "")
        {
            randomAnim();
            currentAnim = llGetInventoryName(INVENTORY_ANIMATION, choice);
        }

        llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION);
        // We need awareness of our current 'pose': standing, sitting, flying, etc.
        // Later when the state changes is when we make sure our animation keeps running.
        lastAnimState = llGetAnimation( llGetOwner() );
        llListen(LISTEN_CHANNEL,"",llGetOwner(),"");
        testMemory(FALSE);
    }

    run_time_permissions(integer parm)
    {
        if(parm == PERMISSION_TRIGGER_ANIMATION)
        {
            clearAnims();
            llStartAnimation(currentAnim);

            // Occasional test to see if something stopped it.
            // 2 seconds was chosen so as to not tax sim resources, but be frequent enough to 'recover' before a typical
            // user is likely to become notably frustrated.
            llSetTimerEvent(2.048);
        }
    }
    timer() {
        string curAnimState = llGetAnimation( llGetOwner() );
        // It mostly likely freezes from a script in a state change shutting off all animations.
        // I have encountered a few objects in SL that do this intentionally even for animation outside of their
        // scope of control. The timer will let the user recover from this IF the user does an animState change.
        if ( currentAnim != "" && curAnimState != lastAnimState ) {
            clearAnims();
            llStartAnimation(currentAnim);
        }
        lastAnimState = curAnimState;
    }
    on_rez(integer st)
    {
        currentAnim = "";
        lastAnimState = "";
        choice = 0;
        llResetScript();
    }

    attach(key id)
    {
        clearAnims();
    }

    /*
     * listen
     * channel - the chat channel used to control the script
     * name - unused
     * id - who has sent a message on the channel
     * msg - the message sent
     *
     * I do not like HUDs that obscure my view of SL. That was the original reason for writing this script.
     * The script's purpose grew when I realized bento animations often shut off on state changes or on login,
     * but it was originally intended to just let me play with my tail without having to click my mouse
     * somewhere where I could not see what was going on because of somebody's giant art project
     * they called a 'HUD'. 🙂
     * All of this functionality can be removed if chat based control is not desired.
     * At that point, the script's value is in the timer and clearAnims functions.
     *
     * Alternatively, chat based control can be left in as an option for people like me who dislike HUDs. Please...
     */
    listen(integer channel, string name, key id, string msg)
    {
        if (msg == "list")
        {
            string response = "\n\nYou have these tail animations:\n+-----------------------------------------+\n";
            integer i = 0;
            for(i=0;i<llGetInventoryNumber(INVENTORY_ANIMATION);i++)
                response += (string)i + ": " + llGetInventoryName(INVENTORY_ANIMATION, i) + "\n";
            llOwnerSay(response + "-----------------------------------------+\n");
        }
        else if (msg == "current")
        {
            list anims = llGetAnimationList(llGetOwner());
            string response = "\n\nYou have these current animations:\n+-----------------------------------------+\n";
            integer i = 0;
            for (i=0;i<llGetListLength(anims);i++)
            {
                response += llList2String(anims, i) + "\n";
            }
            llOwnerSay(response + "-----------------------------------------+\n(This is all sources: your AO, furniture, any HUDs or attachments, etc.)\n");
        }
        else if (msg == "stop")
        {
            clearAnims();
            currentAnim = "";
        }
        // This routine is for accessing verbose memory testing - as in telling the user how much memory the script is using.
        // If for some reason you desire to conceal that information from the user, know that they can still guess it from looking at avatar script
        // info in About Land...
        else if (msg == "memory" || msg == "test")
        {
            testMemory(TRUE);
        }
        else
        {
            // Manually request a random animation. I have not placed this into a timer based AO setup in order to save memory and because I have not yet needed such.
            // However for something like hand poses of facial expressions that might make a lot more sense. Or... if I put together a more fluid set of tail animations
            // than the jumbled mess I have at present. I'm a scripter, not an animator... so my animation choices didn't give me a good AO result...
            if (msg == "random" || msg == "rnd" || msg == "rng" || msg == "r")
            {
                randomAnim();
            }
            else
            {
                choice = (integer)msg;
                integer number = llGetInventoryNumber(INVENTORY_ANIMATION) -1;
                if (choice > number)
                {
                    llOwnerSay("Choice invalid. Please use between 0 and " + (string)number);
                    return;
                }
            }
            clearAnims();
            currentAnim = llGetInventoryName(INVENTORY_ANIMATION, choice);
            llOwnerSay("Choice: " + (string)choice + " Anim: " + currentAnim);
            llStartAnimation(currentAnim);
        }
    }
}


How this works is that it finds all the animations in the same prim as itself, runs one of them by default, and using “/43” I get access to some chat commands to change them.

Most importantly though, it polls me everytime I change ‘animation state’ and makes sure my tail animation is running. Second most important… it clears out animations it has control of that might be running still…

See:
clearAnims();
repeated in the code. That’s a function that goes through that same list of animations, and stops them all. Right after I run that, I play my current animation.

Another key thing this does that all your fancy HUDs are not doing for you… is keep it’s memory under control. See:
llSetMemoryLimit(memoryLimit);
This sets the ‘memory allocation’ (what you see when you use something that checks your scripts) to be honest. The script runs a test when it starts to determine how much it should allocate, and then uses a tiny bit over that amount. This does not actually change how much it uses… It is just getting it to report honestly – that will make you look better on script checkers, and it will also let you actually know what you are using. Without this test, SL defaults to divisions of 64… As coded above… it is reporting using about 12kbs.

To get all my bento tail animations… I bought a couple of different tails (I was having a lot of trouble finding one I liked)… and when I didn’t like one, I would copy out its animations to my inventory:
BentoHandScriptsInInventory.png
And then I just edited the tail I did want, dumped them all in there, along with this script. I then picked my favorite and made it the defaul with this line:
string currentAnim = "Cheeky"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it
That is the only part of this script you will have to change. If you make it blank:
string currentAnim = “”;
It will just use the first animation it finds (it looks in alphabetical order) as the default (good if you want to include a no-mod copy of this script in a product).

So to change this script for hands, all I did was change the chat channel and default animation. Then I made one copy for each hand. I put one in a right bento hand, the other in a left bento hand (SelinA mesh body, which is copy/mod perms)

Left hand:
integer LISTEN_CHANNEL=47; // channel to listen on
string currentAnim = "gunl"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it
string lastAnimState = "";

Right hand:
integer LISTEN_CHANNEL=46; // channel to listen on
string currentAnim = "relaxr"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it

And here you can see I just put that and the proper animations into the hand in question:

SelinAHands.png

SelinA Bento Hands – This is SelinA Tina, which is very large in the bosom. There are SelinA bodies all the way from flat chested to this size. And normal or curvy figure. All Copy/Mod.

And now I have the animations I want, without a bloated HUD that has other features I don’t always need:

PussycatDancing - 720p and wide

OK that video’s a little unrelated. But you can see my tail moving about back there. 🙂

Progressive Left Think Tank – Discussion group / meeting club

progressiveleftmeetingroom_1
One of the things I really like doing in Second Life is going to discussions, topical gatherings, and peacefully sharing opinions with others. Most of these though, are geared towards western philosophy, religion, tech, or secondlife news/events. Many are in voice – which I’m not a fan of (I find it distracting and it leaves out all of the non-hearing members of SL).

So on that note, and given that in this past year I have seen the return of extremist versions of populism and nationalistic policies around the world, and especially here in my own country (USA), I’m starting one of these of my own.

This will hopefully be a regular discussion gathering for the progressive left in second life to chat and think-tank together.

******************************************************************
The first meeting will be on March 1st, 2017, at 8PM SLT.

Here: http://maps.secondlife.com/secondlife/Keroo/232/24/4086
SL Event: https://secondlife.com/my/community/events/event.php?id=6991900
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

The first topic is one I expect to repeat regularly:

What is the Progressive Left? What does this mean, what should our goals be, how should we go about achieving them?

For Americans, are we just the “Coffee Party” radical wing of the Democrats? Or something more?

How do we build unity and a cohesive way of taking on tactical and strategic action, rather than factional infighting over who’s individual issue is more important, possibly resulting in none of them being carried forward (is that a true or false concern)?

Can we, or do we even need to, or have we already moved beyond each faction feeling it’s own issue is so important that it has to be put above other Progressive issues first?

How do we find a way to advance a broad based Progressive Strategy? Can we embrace diverse inclusiveness in ideals as well as we do in membership?

Some links to consider:
https://en.wikipedia.org/wiki/Left-wing_politics
https://en.wikipedia.org/wiki/Progressivism#Contemporary_mainstream_political_conception
https://www.organicconsumers.org/news/definition-progressive-are-you-progressive
http://progressive.org/
progressiveleftmeetingroom_2
******************************************************************
Rules:

  1. Conversation is on an open basis. There won’t be a ‘reading’ or formal statement or moderator. Just be open and chat away.
  2. This is a meeting for Progressives. Not a meeting to challenge progressives or attack progressivism. It is assumed that those attending embrace or self-identify as on the progressive left in social and economic issues.
  3. This is a text chat venue, not a voice venue. Voice often leads to distracting sounds and range based issues that clutter to conversation, and leaves out the non-hearing members of SL. Text can be understood (or even translated) by everyone, and retains a record.
  4. Assume everything typed in local chat will be recorded and possibly posted. I may put the logs into a blog post. Assume everything said in IM is confidential, as per the SL Terms of Service.
  5. Some disagreement will tend to occur. Keep it polite, and avoid personal attacks. Individuals who demonstrate an anti-progressive agenda and who are present to attack or shut down ‘the left’ will be removed.
  6. The meeting is held on a property in Zindra, on A rated land. The venue is clothing optional. Any ‘adult aged’ avatar is welcome (including things where this is a moot point, like a robot or ‘prim cube’ or animal. ‘Adult’ activities are not to be done in the presence of the meeting.
  7. Suggestions for future topics, the meeting area, and so on are welcome. I suggest writing them up and sending along a notecard. There’s a ‘mailbox’ on the wall above the ‘radio’ for dropping notecards if no one is around.
  8. We are above a river on Zindra, and sailing / boating is available at ground. Clicking the space in front of the door will take you down to ground, to a door that can also be clicked to return back up.You can use the meeting hall and the land below as you desire when meetings are not taking place.
    The radio in the meeting hall and a linked radio on a DJ stand down below can both be used by anyone, but are limited to the presets I have placed in them.
  9. There is an ulterior agenda to all of this – I am hoping people can meet / make new friends. Self included. If you find you like what someone has to say, feel free to keep chatting with them after the meeting.

progressiveleftmeetingroom_3

Progressive Left Think Tank – First Meeting 3/1/2017 8PM SLT
http://maps.secondlife.com/secondlife/Keroo/232/24/4086
SL Event: https://secondlife.com/my/community/events/event.php?id=6991900
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

White America wants me out.

Mad as I can get today…

38% of America’s white population believe non-whites are less-evolved. Make no mistake, last night in the USA was a whitelash. White Power is back in vogue in the USA. Yes both Candidates were white – but this was a rebuke of Obama as much as Clinton, and it was an embracing of a Racial Supremacist as President.

It is white America telling the rest of us they’d rather we were dead. That’s not why everyone voted the way they did – but it is why those who voted for Trump did it. It is all over his message. You either embraced that hate, or you cared so little for people of color that that hate didn’t matter to you – which is the same thing.

These racist crackers don’t want the rest of us around. I’m just about fed up with them.

Their racism was so strong, that a majority of white women voted for a man who’s proud of his history of sexual assault, just to send a message to us. They sold us out.

This issue, whether you’re Black, Asian, Native American, LatinX, or a Mulatto mix of all of these like me; has put a target on all of us.

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This BTW, is set to take a copy. copy/no-mod/trans

Racism, misogyny and religious intolerance have now been given a green light, and you need to understand that you will be under attack. You will be under attack from government policy. You will be under attack from the courts. You will be under attack from the police. You will be under attack on high school and college campuses. You will be under attack everywhere. Make no mistake: Donald Trump is as close to a strong-man fascist president as we’ve seen in our lifetime. And strong men don’t look for the middle; they demand everything they want.” – The Root

Solidarity is the key, if we’re ever going to stop them. It will take hard work even just to slow them down.

But don’t you dare try to tell me everything will work out and be OK, because it won’t;

“The upsetting part about last night wasn’t that democracy “died.” It’s that democracy worked. And the results showed that an overwhelming part of America does not want minorities here. This isn’t just another cyclical political party swing. It’s a loud and resounding message from white people telling minorities that we shouldn’t get too comfortable here. So yeah, we’re scared. And if you’re white, you don’t have to be. But please stop telling us that everything is going to be okay, because all signs point to “not okay.”

 

Fixing floating above floors

floatfloors1

I feel the ‘physics’ of the floor of this thing is a little off…

This happens a LOT with mesh buildings. To fix it I MAKE SURE my ‘hover height’ is 0′ and I have no ‘shoe adjust’ worn, then edit the linked parts, make the floor physics ‘none’ and then put a transparent prim under it low enough that my feet are at the ground. Often the floor IS the root prim – and root prims CANNOT be physics ‘none’, so I link my new hidden ‘underfloor’ and make it the root.

A few building brands actually do this floor fix included in the product – when you edit them you’ll often find a hidden prim under the floors. First time I saw that I thought it was sloppy work, until I learned why.

floatfloors2
For this screenshot I made the hidden floor a little bigger just to show where I’ve put it – now my feet are at the right spot, I can make this hidden floor less wide to fit inside and then transparent it.

floatfloors3
Best way to make a transparent prim is to use ‘default transparent texture’, set alpha mode to ‘masking’, and cutoff to 1. – that’s low lag and no alpha glitch (where you see far things in front of close things)..

Gonna be a little more complex on the second floor – I have to make a cut for the stairs there. So 3 linked ‘convex hull’ prims will be used.
floatfloors4

And do make sure to do all of this with a copy:
useacopy_001

I also made the new one smaller. Scale: 0.77017670939811 – which is easy to do with a free linkset resizer script. Just remember that if you add new prims to the link AFTER using the resize script, then it will go crazy if you size it again without ‘resetting’ the script. The large one in the background has a land impact of 71. The smaller one in the foreground has a land impact of 44 – and that is AFTER I added in my hidden floor prims.

And once you’re happy with what you’ve got, it is time to put it to use. The grounds of my home in Second Life:
slhomeatgroundoct2016

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