New Nudist / Naturist estate in Second Life

BLNE

Outside the main office. I’m actually behind it. Front door’s on the other side.

Some of you may know of my experience with the Eden Naturist estate being less than pleasant. Not on a personal level, but in that they do not allow any non-human avatar elements other than mermaid tails… for “realism” sake they allow mermaids. Yeah… so their policy still grates me…

I’ve been looking for ‘nudist / naturist’ places I could go to and actually live the naturist motto of “be yourself” in SL since 2009… Even during my ‘PG only” phase I was looking for the purpose of finding such a place for everyone else.

It always baffled me that the community that said it was all about “being your natural self” had such up-tight rules about who you were allowed to be…

It wasn’t just Eden… It is frankly a whole LOT of these naturist places in SL, that seem to be a space for only “their kind of people”… One set of odd-rules leads me to thinking about ‘everything else’ and then generally starting to feel uneasy even when I popped in with a ‘rule fitting alt’.

So that negativity aside… On to the positive.

I found it. I found the place I’ve been looking for.

BLNE_Home

My SL Home on the estate.

And it’s been waiting for me since January, but I somehow didn’t notice it.

Blue Lagoon Naturist Estate is an estate of 24 sims subleased out from the Anshe Chung system of estates. There are a whole lot of spots of different kinds left for the taking too.

BLNE_Map

A lot of availability – in part because they keep adding sims. They let you move a few times a month, more if you pay a service fee. So I’m guessing as they expand people spread out.

Split between two basic themes by a hole in the middle. The southern half of the estate seems to have ‘coastal beach’ as it’s theme and the northern half of the estate is ‘temperate evergreen coastline / lake’ in theme. Baja California or Seattle coastline for a west coaster like me. Am told the northern sims take some of their intention from the Nordic countries. If that’s true it just puts more points into the basket of reasons to visit that part of Europe someday…

BlueLagoonSailing_009

The bridge transitions us between ‘beachy’ and ‘temperate’.

The things in geography and greenery that make me feel ‘at home’ are simple: water, hills / mountains, evergreen trees, and the smell of eucalyptus. Eucalyptus has no natural relationship to this, being an Australian tree. However the San Francisco Bay Area was taken over by Eucalyptus trees in the late 1800s or early 1900s as a greenery plan; so I grew up with that smell as a way to know I was “home” when coming over the hills that separate us from the San Joaquin valley. Efforts to return native wildlife and plantlife have since removed a lot of that smell, but I still feel “grounded” anytime I smell that tree.

BlueLagoonSailing_011

These mountain-top bridges often mark transitions in climate zones.

Er… eucalyptus tangents aside… can’t smell through SL… the northern half of this estate otherwise really hits my “this is perfect” button just right.

The layout of the place is friendly to exploring, driving, and sailing; as well as to having a nice ground level home (skyboxes are allowed above 3000m and even some already set up for rent).

The rough center of the estate is a hole with no sims in it. This does mean that along the edge of that there are a few odd looking spots with edges, but they have mostly smoothed things over to look natural. I have yet to ask if the plan is to fill this in over time. In January, my snooping through old notecards tells me, this was 9 sims. Now it is 24. So the place is growing and might not be done growing (hopefully).

As seen in the images, I had a lot of fun sailing the circuit of the estate, and I highly recommend it. In my time here I’ve also seen a number of other people sailing by me.

This estate is not a ‘social dead zone’ even if the sims are mostly residential and only about half filled. There is an active club at the center of the estate, on Rising Sun Isle.

BlueLagoonSailing_021

One of the 3 times I’ve been to the ‘club’ – the other two times had about twice this crowd. Not too small or too busy. Enough to be social and not laggy.

– where they do multiple events throughout the week. If you are unsure – go to some events. From this same spot you can get all the info you will need on sim rules, contacts, open rentals, and even catch an automated bus tour around the estate. I was encouraged to take the bus several times by enthusiastic estate managers.

The estate group also has some friendly chatter in it. Join the group, get a spot, and even before you say anything to anybody you’ll start to feel the community around you. That leaves me with a very good impression.

BlueLagoonSailing_017.png

A spot for rent in the ‘temperate climate’ north half of the estate. Keep or replace the house.

Parcel cost seems to be just under $2L / prim per week. I am paying about $844L for 469 prims. This varies by parcel kind. Boat slips are very cheap, boat houses are cheaper than parcels, islands and parcels are similar to the rate I’m paying. If you rent a boat house, you can remove it and put in your own boat house – but you have to stick to theme. Likewise on parcels, you need to fit a general zone theme. No rezzing an urban skyscraper and beach trees on a northern temperate estate, and no parking your spaceship on the beach of a beach-plot. But the themes are pretty easy to fit with.

BlueLagoonSailing_014

This area reminds me of a swamp. Boathouses with a road one one side and river on the other.

I will leave you with a series of visuals below, and a little note for many of them. Come on by, explore, and rent a parcel. Especially if you are an SL Nudist. And feel free to come visit me if you see me on the estate.

BLNE_Home_Chair

Sitting on the deck of my new SL Home.

Now that I’ve kind of moved here, I have a good amount of mainland land I’m looking to sell off. Starting with my plots on Blake Sea and Roadside Zindra. I looked at the financials on this. I am paying $844L/week. As I type this that is US $3.35/week. In my area, that is called “1 double latte” at a local coffee shop. Easily affordable.

But I could use with trimming my mainland tier a bit, and I will use this as an excuse. More actually about time commitments – I want to be in this community, and I have mainland parcels I haven’t been to in months… so… trim the land I don’t use. Use the land I have.

BlueLagoonSailing_007.png

Boat Houses in the background.

BlueLagoonSailing_015

Some of these small islands can be fully sunk for a water-only parcel. Some have part of the estate on them. Several available in both climates.

BlueLagoonSailing_022

Skydome rentals in the main office. LOTs of availability here. These are un-built 60m diameter domes to put anything you want into. And they give 300 prims / 450L per week.

Skysphere_001

What a skysphere gives.

By contrast the two skybox styles give Stockholm: 100 prims for $150L week, or Uptown: 150 prim for $225L week. These come slightly pre-furnished.

The domes and skyboxes are all on the same sim. My suggestion would be to disperse them throughout the estate for better load balancing.

BlueLagoonSailing_012

The roads and waterways will give you quite an enjoyable tour.

BlueLagoonDriving_001

Roadways connect across the whole estate by going underwater in the southern sims.

BlueLagoonDriving_004.png

And in the northern sims, two functional ferries cross the river.

BlueLagoonDriving_002

A small airport exists in mid-estate, on the sim north of the main office.

BlueLagoonDriving_003

Apartments in the background there are for rent.

BlueLagoonSailing_019

Bouthouses in the southern sim have a unified theme if you keep their design.

BlueLagoonSailing_018

The apartments in the background, with a walkway down to the waterline / swimming area.

There is a whole sim sized racing track in the sky on the sim with the airport:

BlueLagoonRaceTrack_001

BlueLagoonRaceTrack_003

Play with a free racer here.

 

34672180072_fbffb33143_h

My Home on Blue Lagoon Naturist Estate before I furnished it. This building is by “Tobias Convair”.

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low-memory Bento animation script WITHOUT a HUD

EDIT: Much of what I do here can also be done using the gestures system. This is for people that want these things without that system. To make this really useful I would want to add a randomizer.

I’m seeing a whole lot of bento stuff now which is great. But I am also seeing a lot of bloated HUDs that you have to wear all the time or your bento parts ‘splay’ or fail to animate or just get downright funky…

I fixed this for myself in my Bento tail. I noticed that everytime I took it off and on again, it broke – which included moments of login, complete outfit changes, and sometimes teleports or ‘those weird lag moments in SL’, or when I sat on furniture that reset animations…

BentoTailScript
So I wrote this (and will explain it below):


integer LISTEN_CHANNEL=43; // channel to listen on
string currentAnim = "SwingCenterMedium"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it
string lastAnimState = "";

integer choice = 0; // Leave this value alone.
integer memoryLimit = 18888; // Cap the script to this memory usage. Dummy value replaced by test.

clearAnims()
{
    integer i = 0;
    for(i=0;i<llGetInventoryNumber(INVENTORY_ANIMATION);i++)
    {
        llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, i));
    }
    testMemory(FALSE); // rerun to avoid stack heap errors.
}

randomAnim()
{
    integer number = llGetInventoryNumber(INVENTORY_ANIMATION);
    float rand = llFrand(number);
    choice = (integer)rand;
}

testMemory(integer verbose)
{
    llScriptProfiler(PROFILE_SCRIPT_MEMORY);
    integer usedMemory = llGetUsedMemory();
    memoryLimit = usedMemory + 1500; // a tiny buffer to please my sanity.
    llSetMemoryLimit(memoryLimit);
    
    if (verbose) {
        llOwnerSay("Limited Memory " + (string)llGetMemoryLimit() +
                   "\nUsed Memory " + (string)usedMemory +
                   "\nFree Memory " + (string)llGetFreeMemory());
        llOwnerSay("AnimationController script used at most " + (string)llGetSPMaxMemory() + " bytes of memory during Test.");
    }
    llScriptProfiler(PROFILE_NONE);
}

default
{
    state_entry()
    {
        // The value here is pointless because we change it in testMemory below.
        // But not running this sets it to a maxed value.
        llSetMemoryLimit(memoryLimit);
        if (currentAnim == "")
        {
            randomAnim();
            currentAnim = llGetInventoryName(INVENTORY_ANIMATION, choice);
        }
        llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION);
        lastAnimState = llGetAnimation( llGetOwner() );
        llListen(LISTEN_CHANNEL,"",llGetOwner(),"");
        testMemory(FALSE);
    }

    run_time_permissions(integer parm)
    {
        if(parm == PERMISSION_TRIGGER_ANIMATION)
        {
            clearAnims();
            llStartAnimation(currentAnim);
            llSetTimerEvent(2.048); // occasional test to see if something stopped it.
        }
    }
    timer() {
        string curAnimState = llGetAnimation( llGetOwner() );
        // It mostly likely freezes from a script in a state change shutting off all animations
        if ( currentAnim != "" && curAnimState != lastAnimState ) {
            clearAnims();
            llStartAnimation(currentAnim); 
        }
        lastAnimState = curAnimState;
    }
    on_rez(integer st)
    {
        currentAnim = "";
        lastAnimState = "";
        choice = 0;
        llResetScript();
    }

    attach(key id)
    {
        clearAnims();
    }
    listen(integer channel, string name, key id, string msg)
    {
        if (msg == "list")
        {
            string response = "\n\nYou have these tail animations:\n+-----------------------------------------+\n";
            integer i = 0;
            for(i=0;i<llGetInventoryNumber(INVENTORY_ANIMATION);i++)
                response += (string)i + ": " + llGetInventoryName(INVENTORY_ANIMATION, i) + "\n";
            llOwnerSay(response + "-----------------------------------------+\n");
        }
        else if (msg == "current")
        {
            list anims = llGetAnimationList(llGetOwner());
            string response = "\n\nYou have these current animations:\n+-----------------------------------------+\n";
            integer i = 0;
            for (i=0;i number)
                {
                    llOwnerSay("Choice invalid. Please use between 0 and " + (string)number);
                    return;
                }
            }
            clearAnims();
            currentAnim = llGetInventoryName(INVENTORY_ANIMATION, choice);
            llOwnerSay("Choice: " + (string)choice + " Anim: " + currentAnim);
            llStartAnimation(currentAnim);   
        }
    }
}


How this works is that it finds all the animations in the same prim as itself, runs one of them by default, and using “/43” I get access to some chat commands to change them.

Most importantly though, it polls me everytime I change ‘animation state’ and makes sure my tail animation is running. Second most important… it clears out animations it has control of that might be running still…

See:
clearAnims();
repeated in the code. That’s a function that goes through that same list of animations, and stops them all. Right after I run that, I play my current animation.

Another key thing this does that all your fancy HUDs are not doing for you… is keep it’s memory under control. See:
llSetMemoryLimit(memoryLimit);
This sets the ‘memory allocation’ (what you see when you use something that checks your scripts) to be honest. The script runs a test when it starts to determine how much it should allocate, and then uses a tiny bit over that amount. This does not actually change how much it uses… It is just getting it to report honestly – that will make you look better on script checkers, and it will also let you actually know what you are using. Without this test, SL defaults to divisions of 64… As coded above… it is reporting using about 12kbs.

To get all my bento tail animations… I bought a couple of different tails (I was having a lot of trouble finding one I liked)… and when I didn’t like one, I would copy out its animations to my inventory:
BentoHandScriptsInInventory.png
And then I just edited the tail I did want, dumped them all in there, along with this script. I then picked my favorite and made it the defaul with this line:
string currentAnim = "Cheeky"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it
That is the only part of this script you will have to change. If you make it blank:
string currentAnim = “”;
It will just use the first animation it finds (it looks in alphabetical order) as the default (good if you want to include a no-mod copy of this script in a product).

So to change this script for hands, all I did was change the chat channel and default animation. Then I made one copy for each hand. I put one in a right bento hand, the other in a left bento hand (SelinA mesh body, which is copy/mod perms)

Left hand:
integer LISTEN_CHANNEL=47; // channel to listen on
string currentAnim = "gunl"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it
string lastAnimState = "";

Right hand:
integer LISTEN_CHANNEL=46; // channel to listen on
string currentAnim = "relaxr"; // Put the default you want on rezzing here. Or set to "" to have the script randomize it

And here you can see I just put that and the proper animations into the hand in question:

SelinAHands.png

SelinA Bento Hands – This is SelinA Tina, which is very large in the bosom. There are SelinA bodies all the way from flat chested to this size. And normal or curvy figure. All Copy/Mod.

And now I have the animations I want, without a bloated HUD that has other features I don’t always need:

PussycatDancing - 720p and wide

OK that video’s a little unrelated. But you can see my tail moving about back there. 🙂

Progressive Left Think Tank – Discussion group / meeting club

progressiveleftmeetingroom_1
One of the things I really like doing in Second Life is going to discussions, topical gatherings, and peacefully sharing opinions with others. Most of these though, are geared towards western philosophy, religion, tech, or secondlife news/events. Many are in voice – which I’m not a fan of (I find it distracting and it leaves out all of the non-hearing members of SL).

So on that note, and given that in this past year I have seen the return of extremist versions of populism and nationalistic policies around the world, and especially here in my own country (USA), I’m starting one of these of my own.

This will hopefully be a regular discussion gathering for the progressive left in second life to chat and think-tank together.

******************************************************************
The first meeting will be on March 1st, 2017, at 8PM SLT.

Here: http://maps.secondlife.com/secondlife/Keroo/232/24/4086
SL Event: https://secondlife.com/my/community/events/event.php?id=6991900
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

The first topic is one I expect to repeat regularly:

What is the Progressive Left? What does this mean, what should our goals be, how should we go about achieving them?

For Americans, are we just the “Coffee Party” radical wing of the Democrats? Or something more?

How do we build unity and a cohesive way of taking on tactical and strategic action, rather than factional infighting over who’s individual issue is more important, possibly resulting in none of them being carried forward (is that a true or false concern)?

Can we, or do we even need to, or have we already moved beyond each faction feeling it’s own issue is so important that it has to be put above other Progressive issues first?

How do we find a way to advance a broad based Progressive Strategy? Can we embrace diverse inclusiveness in ideals as well as we do in membership?

Some links to consider:
https://en.wikipedia.org/wiki/Left-wing_politics
https://en.wikipedia.org/wiki/Progressivism#Contemporary_mainstream_political_conception
https://www.organicconsumers.org/news/definition-progressive-are-you-progressive
http://progressive.org/
progressiveleftmeetingroom_2
******************************************************************
Rules:

  1. Conversation is on an open basis. There won’t be a ‘reading’ or formal statement or moderator. Just be open and chat away.
  2. This is a meeting for Progressives. Not a meeting to challenge progressives or attack progressivism. It is assumed that those attending embrace or self-identify as on the progressive left in social and economic issues.
  3. This is a text chat venue, not a voice venue. Voice often leads to distracting sounds and range based issues that clutter to conversation, and leaves out the non-hearing members of SL. Text can be understood (or even translated) by everyone, and retains a record.
  4. Assume everything typed in local chat will be recorded and possibly posted. I may put the logs into a blog post. Assume everything said in IM is confidential, as per the SL Terms of Service.
  5. Some disagreement will tend to occur. Keep it polite, and avoid personal attacks. Individuals who demonstrate an anti-progressive agenda and who are present to attack or shut down ‘the left’ will be removed.
  6. The meeting is held on a property in Zindra, on A rated land. The venue is clothing optional. Any ‘adult aged’ avatar is welcome (including things where this is a moot point, like a robot or ‘prim cube’ or animal. ‘Adult’ activities are not to be done in the presence of the meeting.
  7. Suggestions for future topics, the meeting area, and so on are welcome. I suggest writing them up and sending along a notecard. There’s a ‘mailbox’ on the wall above the ‘radio’ for dropping notecards if no one is around.
  8. We are above a river on Zindra, and sailing / boating is available at ground. Clicking the space in front of the door will take you down to ground, to a door that can also be clicked to return back up.You can use the meeting hall and the land below as you desire when meetings are not taking place.
    The radio in the meeting hall and a linked radio on a DJ stand down below can both be used by anyone, but are limited to the presets I have placed in them.
  9. There is an ulterior agenda to all of this – I am hoping people can meet / make new friends. Self included. If you find you like what someone has to say, feel free to keep chatting with them after the meeting.

progressiveleftmeetingroom_3

Progressive Left Think Tank – First Meeting 3/1/2017 8PM SLT
http://maps.secondlife.com/secondlife/Keroo/232/24/4086
SL Event: https://secondlife.com/my/community/events/event.php?id=6991900
(The event sends you to a different spot on the parcel than the actual meeting room. Proper SLURL is in the event description).

White America wants me out.

Mad as I can get today…

38% of America’s white population believe non-whites are less-evolved. Make no mistake, last night in the USA was a whitelash. White Power is back in vogue in the USA. Yes both Candidates were white – but this was a rebuke of Obama as much as Clinton, and it was an embracing of a Racial Supremacist as President.

It is white America telling the rest of us they’d rather we were dead. That’s not why everyone voted the way they did – but it is why those who voted for Trump did it. It is all over his message. You either embraced that hate, or you cared so little for people of color that that hate didn’t matter to you – which is the same thing.

These racist crackers don’t want the rest of us around. I’m just about fed up with them.

Their racism was so strong, that a majority of white women voted for a man who’s proud of his history of sexual assault, just to send a message to us. They sold us out.

This issue, whether you’re Black, Asian, Native American, LatinX, or a Mulatto mix of all of these like me; has put a target on all of us.

30769149952_7d5653b61d_o

This BTW, is set to take a copy. copy/no-mod/trans

Racism, misogyny and religious intolerance have now been given a green light, and you need to understand that you will be under attack. You will be under attack from government policy. You will be under attack from the courts. You will be under attack from the police. You will be under attack on high school and college campuses. You will be under attack everywhere. Make no mistake: Donald Trump is as close to a strong-man fascist president as we’ve seen in our lifetime. And strong men don’t look for the middle; they demand everything they want.” – The Root

Solidarity is the key, if we’re ever going to stop them. It will take hard work even just to slow them down.

But don’t you dare try to tell me everything will work out and be OK, because it won’t;

“The upsetting part about last night wasn’t that democracy “died.” It’s that democracy worked. And the results showed that an overwhelming part of America does not want minorities here. This isn’t just another cyclical political party swing. It’s a loud and resounding message from white people telling minorities that we shouldn’t get too comfortable here. So yeah, we’re scared. And if you’re white, you don’t have to be. But please stop telling us that everything is going to be okay, because all signs point to “not okay.”

 

Fixing floating above floors

floatfloors1

I feel the ‘physics’ of the floor of this thing is a little off…

This happens a LOT with mesh buildings. To fix it I MAKE SURE my ‘hover height’ is 0′ and I have no ‘shoe adjust’ worn, then edit the linked parts, make the floor physics ‘none’ and then put a transparent prim under it low enough that my feet are at the ground. Often the floor IS the root prim – and root prims CANNOT be physics ‘none’, so I link my new hidden ‘underfloor’ and make it the root.

A few building brands actually do this floor fix included in the product – when you edit them you’ll often find a hidden prim under the floors. First time I saw that I thought it was sloppy work, until I learned why.

floatfloors2
For this screenshot I made the hidden floor a little bigger just to show where I’ve put it – now my feet are at the right spot, I can make this hidden floor less wide to fit inside and then transparent it.

floatfloors3
Best way to make a transparent prim is to use ‘default transparent texture’, set alpha mode to ‘masking’, and cutoff to 1. – that’s low lag and no alpha glitch (where you see far things in front of close things)..

Gonna be a little more complex on the second floor – I have to make a cut for the stairs there. So 3 linked ‘convex hull’ prims will be used.
floatfloors4

And do make sure to do all of this with a copy:
useacopy_001

I also made the new one smaller. Scale: 0.77017670939811 – which is easy to do with a free linkset resizer script. Just remember that if you add new prims to the link AFTER using the resize script, then it will go crazy if you size it again without ‘resetting’ the script. The large one in the background has a land impact of 71. The smaller one in the foreground has a land impact of 44 – and that is AFTER I added in my hidden floor prims.

And once you’re happy with what you’ve got, it is time to put it to use. The grounds of my home in Second Life:
slhomeatgroundoct2016

Stuff and Things – as SL gets kind of solo even as I go to more places…

27414259970_02798ba749_oSo its been a long while since I updated my blog.

The upgrade to Firestorm that brought the much needed Jellies came, and I see lots of flat out stupid people dialing up so they don’t see Jellies and can ignore this rather than trying to reduce their lag

The update to Belleza came, and it was a resounding successful improvement. But I still see merchants not including Belleza when the dev kits for Belleza are available now…

I have more or less adopted a clothes-free SL-lifestyle now. In part I just feel comfortable this way. I don’t get anyone being shy about a cartoon in a video game on their computer screen and its fun to run around like this and imagine if I could really do this. In part its a personal statement against all those people who refuse to sell me things because they’ve yet to support Belleza… 🙂

And its just fun.

No I am not a nudist in real life so you can stop IMing me that question. I personally think real life nudists are willfully foolish in their insistence that nudity is not sensual. Made all the more obvious by the fact that their sims in SL are full of xxx-poses behind every corner. Even the ones like Eden (where I am not allowed because they don’t allow people that look like me) that ban that in public have it inside so many of the buildings…

Then again I get that they probably do this because of fears of real-life crackdowns if they admitted the truth about the sensuality.


I keep meaning to write three articles here…

28939870706_317033cae8_o

Standing about rather than getting things done…

One:
About how I use Firestorm now that I do use it. I’ve been opposed to TPVs for years so this is new for me but I tend to deep-dive into things I do so I’m already helping others. But there is also a lot I could still learn.

As an aside to help explain why I’m on Firestorm now:

A great quote I don’t remember the source on is ‘have loosely held deep beliefs‘. I think I heard it on the Tim Ferris podcast… This is to say that you should get to know and very strongly advocate the positions you hold – or they are not worth holding. But you should be ready to abandon them in a moment if they should prove flawed or false. Be an advocate, and activist, but have no loyalty. Loyalty is for the ignorant. Principle and ethics are what should guide.

So this article would be both about how I use Firestorm now, and why. With the note that I could drop them in a moment if the winds changed and they were no longer an ideal choice.

The biggest gain for me in Firestorm was the built in AO. Yes this very old feature that the rest of you know about. It cut about 3mbs off my script count because I figured out how to use it to be a my own ‘dance engine’ and not just AO. Hint: put all your dances into the stand category of a ‘second AO’, set that one to cycle as desired, and switch to it when you want to dance. Can’t share dances? Big deal, I can’t stand line dancing anyway. Firestorm’s other features are handy but I could survive losing them. But this one reduced my lag – so it actually helps not just me but also those around me.

Two:
I want to write about how severely Second Life is a ‘white space’ and how alienating this is to me as a person of color. SL is a very unfriendly and uncomfortable place for me a lot of the time. Everything is just too ‘white’. This is an article that would not win me many friends… Because white people are very fragile when it comes to talking about race – they generally cannot handle facing reality exposed. I lost a few friends just with each shift in tone on my avatars skin… So I’m pretty sure if I were honest with them about how racially charged SL is, I’d clean the slate of the ones I have left… Since it is so ‘white space’, so ‘ethnic’ for their ethnicity, they don’t see it – they are in their comfort zone in SL. But to such a degree that it is alienating for the rest of us. Insert token other person of color here pointing out to me how wrong I am because they’re are more white-minded than me even though less white-bodied than me – a person who does not get the difference between individual and systemic.

Actually my favorite example of this – combing both ‘white fragility’ with ‘you are not colored enough’ was a blond haired blue eyed pale as a ghost but not albino woman saying she was African American and so I, as a Mulatto mostly Asian/Indigenous mix had no place speaking from the POV of a person of color… Which she did elsewhere rather than ever approaching me…

Three:
Even this article will get me into ‘trouble’. I need to do a new updated review of Belleza. The new versions of the body are amazingly well done. Belleza is now the lowest lag mesh body option out there, it holds up the best to changes in the shape dials and avatar physics, it looks really nice, and it has a wide list of options in customizing.

I feel merchants under-support it, and over supports significantly inferior bodies like Maitreya. Now remember my idea of ‘loosely help deep beliefs’. My first review of these panned Belleza as bad and at the time I was getting ready to promote Maitreya. But over time I saw Belleza fix every issue it had, put in more improvements, and all while Maitreya’s flaws were fundamental to the design and not fixable without ruing compatibility with all past clothing. Note that Belleza had the same problem (but to a lesser degree)… and this is why ‘Isis’ was put out to replace ‘Venus’…

Maitreya’s problem, in a nutshell, is all in your bosom. It deforms when you get just a little big big or small, and it has horrible avatar physics that leave it unable to look naturally weighty – but instead kind of springy with a ‘boing boing’ jerky bounce if you try to make it have a lot of motion (as it should if you are nude – if you meet me in SL you will see my bosom swaying all over the place. Now go topless and run around and notice your boobs are not going to run in the same direction as you… But on Maitreya, they will just bounce like a yo-yo on drugs). This is not to say Belleza is perfect. I still don’t have the sway of real life. But its the closest to it I’ve been able to get to so far. Only Lena Lush comes close – but that body is very high ‘Avatar Complexity Index’ and doesn’t have many alpha cuts. Mind you now that I am an SL-Nudist Lena Lush and Lena Perky are actually decent choices: They are mod and you can delete the parts that make it high ‘Avatar Complexity Index’ (the applier layers), and if you’re always nude you don’t care about alpha cuts…

So…

Maybe I will write those articles and maybe I won’t. The points they will hope to make are now ‘out there in part’. The arguments I would use to back those points… that would take more writing. Though I fully expect I will end up having to moderate some comments to this blog article in regards to my comment about SLs ethnic biases and Maitreya’s flaws.

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Hey naturists: Tell me again how nudity is not sensual or erotic?

All of that said… Since I am an SL nudist these days, I have been seeking places I could go while nude, and trying to build a ’24/7′ list of places that will let me be as I desire to be.

Right now that list is basically these venues, which includes several spots that are listed as ‘pickup joints’ but which in actual use are just hangout spots.

  • Naked – the only place I have a rental lot. 10 sailing sims. It is started to lessen in activity because it lacks good focal points. There is a popular hangout spot by the landing point but it is all chairs so the people there just sit and be boring. I feel a redesign to get them up and maybe moving or dancing, or at least to mix the seats with spots to stand or dance, would help. I also think removing ALL the furniture from there and moving the landing spot to the south of the sim just across from a clubhouse down there would greatly help the place…
  • ~ Hydra ~
    I go here when I spot enough green dots. Its a trance / euro-something dance place. The info encourages nudity but its rare to see. Though on some days for reasons I don’t know half the crowd will be nude. Curiously I did see them boot a furry out of the joint even though there is no sign anywhere that says no furries allowed… so I do have one DJ there now that I avoid.
  • [SMASH]
    Basically the same kind of music as Hydra. The place also allows nudity though I was told recently that it used to not allow such. I wondered if I was welcome, until a manager took the time to have a conversation with me and be welcoming. After all you can never trust the ‘hello [avatar name]’ that pops up when you teleport into a place… I usually don’t respond to those with any more than a ‘/me waves’ because I am not sure if they’re just scripted messages…Generally I like SMASH, but it moves the event around the sim and 2 or 3 of the spots they use are extremely laggy – as in I drop to 1 to 5fps… even with graphics turned down, and in one of them, if I end up there, I have to ‘force quit’ out of SL and relog in to another sim… But as long as they don’t cycle into those spots the place is enjoyable.
  • BLACK VOLCANO BEACH – I’ve known about this one for a while but generally avoided it because everytime I went they were playing some kind of metal… Recently started sticking it out to find that not all of the DJs are metal. As long as they aren’t playing metal I can sit here and enjoy the place.

Now I’ve just shared 4 places, 3 of which are dance clubs. This is my problem in SL these days… Dance clubs in SL are places to be alone in a crowd.

The 4th place, Naked… is serious ‘white space’. To the point that most of the people there don’t even greet or talk to me when I pop in. So I’ve been lessening how often I go. I have this impression that as the non-white avatar appears, people just shift to IMs… True or not… I don’t know. But I feel alienated there on a good two-thirds of my visits. I will need to put a white alt together again and see if there’s a difference.

  • Commune Utopia – I used to go here a lot, and still go often when I see a crowd. Its semi- welcoming. People will talk but not to the degree I’d like. The build is too dense though – giving me enough lag that to walk from one spot to another it is easier to just teleport. Even with short distances of less than a few meters. They recently moved one event to a beach spot that was on a very narrow pier – making this even worse, as I generally cannot find a spot to even stand. That said if they’re doing events on their ‘main floor’ and people are there, there’s plenty of open room there and walls that block laggy outside items from slowing up the graphics. Though of late the events there have been under-attended.
  • Old Lar’s – this is a spot I keep meaning to start going to. I’ve snuck in on alts a few times and found it OK. Just a dance club though so again it is being alone in a crowd. I have yet to make it a regular spot because it is one of those places with people dancing on bar tables and I just don’t get why a bad movie from 2000 (Coyote Ugly) has become ‘the thing to recreate’ in Second Life clubs… It’s the same reason why I don’t attend the ‘CMNF Lounge‘ – all they do is dance on the bar… Not to mention too many people on old pre-mesh avatars. :)So why mention Old Lar’s if its not even a hangout for me? It’s indicative of my search issue. All I can find for places that welcome nudity and are always busy are clubs where you sit there alone in a crowd. And something about the theme tends to jar at me. I imagine it is perfect for the regulars. This is a bit of what I mean by Second Life being so severely a ‘white space’. These places are too ‘ethnic’, as in ‘white ethnic’. So many white people will read that line as an attack… and then feel like a Soca or Hip-Hop club is too ‘ethnic’ and not see the contradiction… Its not about places being intentionally hostile – its just about the perspective the scene is made from and for. I’ll try to avoid getting too started on the ‘Reggae’ clubs in SL – they all remind me of the kind of joint you’d find inside of a tourist hotel in Jamaica rather than out in the community… Either they’re clean and hippie, or they are ‘Rentafari’ XXX joints (in fact many of the ‘hip-hop’ venues in SL seem like ‘tourist’ spots rather than for people ‘in the life’ – the avatars in them are just too ‘over the top’). Remember just because I’m an SL nudist does NOT mean I’m into the whole SL-sex scene.
  • Phil’s Cafe – this is pretty much exactly the kind of space I am looking for in Second Life. Only problem is that it is a weekly event that lasts one hour on a Thursday night… So what do I do with the rest of my week?At Phil’s, there is a weekly topic, and we talk. I can be dressed however I want and nobody cares. What matters is the topic. I do wish they’d update the furniture. I tend to just stand because the chairs all lack animations… This place is just a small box in the sky somewhere with some random diagrams on the walls and some prims you can sit on that are roughly shaped like couches – pre-sculpty furniture…But the fact that its discussion makes it appealing and I go. Granted every now and then it gets a libertarian coming in and the places goes downhill rapidly and they start spewing racist pseudo-economics or Ayn Rand pseudo-nazism. But the normal crowd is better behaved even though I’m pretty sure it has a few conservatives. There’s a few Philosophy groups in SL, but they’re either way too ‘white space’ stuck on Plato, or Libertarian. Even been to one that was a mix between Plato and Ayn Rand

If I could fill my week with places like Phil’s I would. I’ve been told I should host my own such venue. I did build one on my land, but I’ve had second thoughts about going ahead with it.

But instead I end up in a lot of places where I am alone in a crowd. Which has led to Second Life becoming a largely ‘solo-player game’ for me. I spend most of my time sitting in my skybox, sometimes elsewhere on my land, and then now and again alone in one of these crowds.

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Too much time by myself in SL.

Sure I get IMs from people looking to meet me…

But they are often in one of two forms:

  1. Hey
  2. So here are these things about you. Now talk to me.

The first one… yeah, like… um… what do I say to a one word comment out of nowhere? Sometimes they manage to add a ‘baby’ on the end of it… Other times it manages a sentence that is usually a proposition and not to discuss politics…

The second one drives me even more nuts. This is the person who sends me a very detailed message. Pages, sometimes over days… but in it they never tell me a single thing about themselves or why or how or who or what to drive me to interest.

Instead the entire thing about their impressions of me.

I start to feel like an exhibit at a zoo.

I don’t want to be told about me. I want you to tell me about you and maybe some things about you we might have in common or could get together over.

I do realize here that I am sitting here asking other people to do the work of contacting me rather than getting out myself and contacting them… that is a valid problem. If I really want to meet people in Second Life, I need to become more outgoing…

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Yeah, I need to start bugging other people instead of waiting for them to bug me.

 

Firestorm – Use Quick Prefs to set up Lag-Blocking of graphics heavy avatars

Lag Blocking of graphics heavy avatars is coming as a default feature in Second Life. I’ve covered this several times in the past, and it has been covered by other bloggers as well.

Once enabled, this feature will render laggy people as solid colors. The term ‘jelly’ has for some reason become popular in referring to this. The end result will be to protect you from crashes or slowdowns caused by people who are just wearing way too complex of items.

There is even a test viewer out there for seeing how this feature will eventually look and work.

All of the functionality for this is actually already in the current viewers, it just isn’t yet in your graphics preferences and Linden Lab is still trying to sort out things like ‘what to name the buttons’, ‘what messages to send to people when a lot of other people can no longer see them’ and ‘what should the default be set at’.

So in other words, a feature that will dramatically reduce lag and crashing in Second Life is being help up over what messages to put on your screen when you would be causing people around you to crash, so they have auto-hidden you from view… As for the default value… for the last several releases the number has not moved off of 80,000 – so the only important part of this actually seems resolved now…

On most viewers you can go into debug settings everytime you want to adjust this and tweak one of these values:

RenderAutoMuteFunctions
set this to “7” to enable all of this functionality. Any other value is treated as ‘off’.

RenderAutoMuteRenderWeightLimit – the value at which people vanish (invisible).
RenderAvatarComplexityLimit – the value at which people turn to a solid color. This numbers on this are not correct… So setting this to “54712” is the number to get ‘Jelly’ at Complexity 80,000.

QuickPrefsIconIn firestorm you can add these to Quick Prefs so that you can easily pull it up and turn it on or off, and tweak the values, if you don’t like what is happening. I often turn it off for a moment to see what I might be missing, and then turn it back it on so I don’t have lag issues. At other times, I play with numbers just to see where I can safely set it. The more crowded a place is, the lower I’ll set it (hiding more people), on a theory of using this to reduce my lag.

QuickPref_Starting
Click the wrench icon at the bottom right of Quick Prefs to add a new one or remove an exiting one. You can see here that my list is very different from the default setup of Firestorm. This is meant as a space for you to put the things you mess with a lot, and now you know the things I mess with a lot. And oops, my Draw Distance is super high there – kind of laggy to be above 96 – I just got back from sailing on Blake Sea where you have wide empty sims… and I forgot to lower it back down before making these.

Once you’re in the edit window, you can pull up a selector with all of the various debug settings. If you start to type in the name of the one you want, it will go to close to where your typing, so you don’t have to scroll through the entire long list of them:

QuickPref_Selector

Set each of them as I have in the screenshots below. Note that I set the the RenderAutoMuteFunctions to ‘integer’ and a value between 0 and 7. That’s important, because it only uses 0 and 7, and any other value used will be treated as garbage (it will work more or less like 0, but I’ve heard it can sometimes randomly hide things if not on 0 or 7).

QuickPref_RenderAutoMute

I guess at one point they had plans for 1-6… but no more.

QuickPref_RenderAvatarComplexityLimit

This is the value at which people go invisible. In Firestorm it matches to their Avatar Render Weight. In the coming changes this value is NOT included on graphics preferences, but is still in the debug settings.

QuickPref_RenderAutoMuteRenderWeightLimit

This is the value at which people turn to solid colors (Jelly). In the official viewer this matches their Avatar Complexity. In Firestorm it is a little higher than their Avatar Render Weight – but not a consistent amount higher. So you will have to ‘wiggle the values’ a bit until you find the right number to use. Setting this to “54712” is the number to get ‘Jelly’ at Complexity 80,000.

And that is basically it. Once you have these values set like this, you can pull up Quick Prefs at any time and turn this feature on or off – to save lag or prevent yourself from crashing, or turn it on to see that laggy friend you’re trying to not say something too because they really like that one thing that they’re wearing that is melting your graphics card… /sigh…

Pretty “soon” (sometime between now and the fall of the Klingon Empire) this stuff will be added to the official viewer, and then rolled out to Firestorm and other viewers, all nice and packaged into the graphics preferences. Even once it is, it might be handy to still have quick access to it like this. I find I am tweaking these numbers all the time…

So…

Why did I do all these shots off my belleza mesh body, mesh nipplesm mesh hair, mesh ears, mesh tail, prim eyes, and even sculpty teeth the way that I did?

Because as I’ve stated several times now… a lot of the mesh out there is actually pretty low on lag. With all this on, and even with clothes as well, I am quite often the lowest ‘Avatar Complexity’ person in a place I visit. You just have to start getting smart about what you put on – demo items for their avatar complexity before buying them.

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